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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
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Keep diving,
Unknown Worlds Team.
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Mapping Help and Troubleshooting
How To Make Electric
Jabaswt
Join Date:
2004-04-18
Member:
27997
Members, Constellation
June 2004
in
Mapping Help and Troubleshooting
how do you make eletric move...? and do i use the texture or is it a sprite or, what
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NEO_Phyte
We need shirtgons!
Join Date:
2003-12-16
Member:
24453
Members, Constellation
June 2004
the brush with the electrical texture on it needs to be a func_conveyor
then you can change the settings to make it move how you want it
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Wolv
Join Date:
2002-01-25
Member:
56
Members
June 2004
Using a texture that begins with SCROLL also does wonders.
Example from NS_eclipse:
texture: scrollarc
tex. scale: 4 8
tex. angles: -94 -4
Entity: func_conveyor
Spawnflags: 3 (no push, not solid)
speed: 114
rendermode: additive
renderamt 175
The various conveyors have a slightly rotated texture and different speed to prevent things from looking repetitive.
On a general note: whenever you wonder how something was created in an existing map, just open it with QuArK and take a look around.
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alzaroc
Join Date:
2003-07-26
Member:
18451
Members, Constellation
June 2004
<a href='http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=12' target='_blank'>http://www.snarkpit.com/editing.php?page=t...s&game=HL&id=12</a>
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Comments
then you can change the settings to make it move how you want it
Example from NS_eclipse:
texture: scrollarc
tex. scale: 4 8
tex. angles: -94 -4
Entity: func_conveyor
Spawnflags: 3 (no push, not solid)
speed: 114
rendermode: additive
renderamt 175
The various conveyors have a slightly rotated texture and different speed to prevent things from looking repetitive.
On a general note: whenever you wonder how something was created in an existing map, just open it with QuArK and take a look around.