End Marine Rfk
GunFodder
Join Date: 2004-02-15 Member: 26572Members
<div class="IPBDescription">Legitimate Reasons for Doing So</div> I know a lot of people want to see RFK gone completely. I would like to see it removed, for Marines, for the following reasons:
1) Slows down Marine tech advancement. Marines killing Skulks in early game is easy and just speeds up research of upgrades, allowing Marines to kill Khaara easier, get more res, and so on.
2) Significantly cuts down Marine endgame. If the Khaara get 3 hives they can basically lay siege to the marines who need to cap nodes to gain res. If they have to rely on the base RT, marines will not have too many GLs or beacons.
3) Giving Marines res for killing Khaara makes no sense. What do they do, fry the Onos and eat it? There is no easy way to make a Skulk into an HMG, but the Khaara could sure use the Marines for food.
Any other reasons?
1) Slows down Marine tech advancement. Marines killing Skulks in early game is easy and just speeds up research of upgrades, allowing Marines to kill Khaara easier, get more res, and so on.
2) Significantly cuts down Marine endgame. If the Khaara get 3 hives they can basically lay siege to the marines who need to cap nodes to gain res. If they have to rely on the base RT, marines will not have too many GLs or beacons.
3) Giving Marines res for killing Khaara makes no sense. What do they do, fry the Onos and eat it? There is no easy way to make a Skulk into an HMG, but the Khaara could sure use the Marines for food.
Any other reasons?
Comments
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nanites
But yeah there's really no reason for marine rfk to be in place... it's like double payment. Say a skulk fights a marine. When the skulk loses, not only does he NOT get his own rfk from killing the marine, the marine GETS rfk, so it's really like DOUBLE the value! Like 4 res!
Yeah. Alien RFK would need to remain just to keep the Khaara competative.
Hell, right now someone's hive 1 50 res fade can be absolutely crushed by a 30 res investment of 3 lvl 0 shotties.
It is a beta afterall...
edit: and if it were implemented now, it would be even more flawed.
On the topic, I think this is a great idea that would be great to try in a build. Hell, remove RFK for everyone. It would push the game towards more strategic play instead of in the direction of deathmatch play, which is what RFK rewards. Removing RFK would remove some of the identity crisis from the game.
Taking out RFK for aliens would give alien alien players little incentive to attack early, when the marine team is weakest. When the game is pretty much won or lost for the aliens.
I'm all for testing both ways though. Someone should be able to make a modifier to subtract RFK, no?
The only flaw I can see is that a disincentive to saving for Fade/Onos as a gorge would be needed; maybe Gorges would only be able to evolve back to skulks, and doing so would halve their res and redistribute it to the other Gorges?
I doubt such a big change will happen but I can always hope... Permagorging has sort of sucked since 2.0 came out. Not only would this make it faster and more interesting all around, but it would do something to address the alien large game woes by significantly increasing their gorge res flow.
I think taking away Marine rfk adds an element of teamplay for both teams; not only does it benefit the alien team to have few Gorges (for optimal res flow) and keep agression on Marine expansion more, Marines now have to coordinate themselves more efficiently and effectively and learn how to operate under new strategies. Sure, at first it could and most likely would be shaky, but eventually we'll forget Marines ever got rfk's.
And when there are no gorges i guess the RFK can be put into the common pool.