An Interesting Quasi-puzzle

wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
edited June 2004 in Mapping Forum
<div class="IPBDescription">Something I encountered while mapping =)</div> While working with Mr.Bill on ns_itsame2 for flaytona, a fairly interesting puzzle popped up.

The map is mario-themed, and I wanted to place in a pipe like in the picture, and I wanted to be able to use all the entrances/exits, but it turns out that making a pipe like that is quite a bit more difficult than I originally thought.

So here's the quasi-puzzle: Build the pipe in the picture. The pipe has to be the same size throughout. It doesn't have to be an exact replica (especially since an exact replica of the picture is impossible without using differing sizes). You have to be able to enter/exit through all the pipe endings.

Whoever can make the cleanest replica of the pipe in the picture wins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh, and yes, you can use carve. Not sure how much it'll help though, since it seems to lead to brushes that go on for an infinite distance in one direction, but if you find it useful...


Hopefully this won't be ridicuously easy... I found it really really hard to do myself. (Took me about 3 hours to make a clean-looking version). If it is ridiculously easy for you then you aren't allowed to make fun of me for having such trouble with it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

If you find the answer to it (you'll know when you do), don't post the pic or any hints or anything... I'll give out the answer in a week or 3 days or something. (Unless everyone finds the puzzle incredibly easy... In which case I'll just post the answer right away and bear the making-fun-of-wabbit).

Here's teh pic, I'll post the answer in a few days.

And remember: No making fun of wabbit for being stupid!

EDIT: If you do find the answer, go ahead and post that you have if you want to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Just don't put in pics/hints or anything.

EDIT EDIT: Oh, and the pipe has to be 10 sides. And chrono is the first to have gotten it =P

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    can i do this in 3dsmax? since it can be converted to world craft <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    A solid pipe looking like that would be child's play, but hollow would be a depressing exercise in vertex manipulation on a micro scale. I'll pass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited June 2004
    easily done at first it was confusing but about after 2 min of thinking you figure out its simple hey me23 can you messege me on aim or MSN so you can check and see if i did it right?

    btw tequila i didnt notice your avatar blinked but once i saw it blink it freaked me out <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Tequila+Jun 11 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 11 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A solid pipe looking like that would be child's play, but hollow would be a depressing exercise in vertex manipulation on a micro scale. I'll pass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Arch primitive, done in mere seconds. Merging two pipes together, like in the screenshot, is just a matter of clipping.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Yamazaki+Jun 10 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Jun 10 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jun 11 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 11 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A solid pipe looking like that would be child's play, but hollow would be a depressing exercise in vertex manipulation on a micro scale. I'll pass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Arch primitive, done in mere seconds. Merging two pipes together, like in the screenshot, is just a matter of clipping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats not how i did it but we shouldnt discuss the answer since me23 asked us not to
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <!--QuoteBegin-chrono5454+Jun 11 2004, 03:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 11 2004, 03:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Yamazaki+Jun 10 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Jun 10 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jun 11 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 11 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A solid pipe looking like that would be child's play, but hollow would be a depressing exercise in vertex manipulation on a micro scale. I'll pass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Arch primitive, done in mere seconds. Merging two pipes together, like in the screenshot, is just a matter of clipping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thats not how i did it but we shouldnt discuss the answer since me23 asked us not to <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Eh, didn't read down that far. I just saw the question and posted the answer, as I was in the mood to help others at the time. This wasn't exactly a difficult problem, nor even really a problem to those familiar with all the brush primitives at their disposal. Only thing that will cause you problems is using a 10-sided pipe, since a cylinder with divisible by 4 will yield less issues when you have to manipulate it.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    <!--QuoteBegin-chrono5454+Jun 11 2004, 04:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 11 2004, 04:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Yamazaki+Jun 10 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Jun 10 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jun 11 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 11 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A solid pipe looking like that would be child's play, but hollow would be a depressing exercise in vertex manipulation on a micro scale. I'll pass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Arch primitive, done in mere seconds. Merging two pipes together, like in the screenshot, is just a matter of clipping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thats not how i did it but we shouldnt discuss the answer since me23 asked us not to <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    From what I read you built it in 3DS Max, which would be even easier than Hammer.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    meh nervermind... The pipe I created is 12 sided (and hollow) and I don't feel like doing it again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->. I just read not to post pics or tips and that is has to be 10 sided.

    BUT:
    I thought you needed a pipe for the map so I posted a pic and map file online which I removed once I found out I misread something here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Oh well good luck to other people trying this...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Cobra^+Jun 11 2004, 09:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Jun 11 2004, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-chrono5454+Jun 11 2004, 04:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 11 2004, 04:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Yamazaki+Jun 10 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Jun 10 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jun 11 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jun 11 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A solid pipe looking like that would be child's play, but hollow would be a depressing exercise in vertex manipulation on a micro scale. I'll pass <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Arch primitive, done in mere seconds. Merging two pipes together, like in the screenshot, is just a matter of clipping. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thats not how i did it but we shouldnt discuss the answer since me23 asked us not to <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    From what I read you built it in 3DS Max, which would be even easier than Hammer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actualy all i used is vertex manipulation and welding nothing different then what you can do in hammer <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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