All Point Entities At The Origin
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
<div class="IPBDescription">odd compile behavior</div> Just recently, my map has started exhibiting an odd behavior: all of my point entities appear to be warped to the origin (0,0,0) during compile. Brush entities are unaffected (including func_walls, func_ladders, func_rotates, func_doors, etc) - however, the hive structure isn't where it should be, and instead appears to be centered on the origin (which happens to be in the next room over). Also, none of my point lights are having any effect on the map - as if they were all turned off - and I think they have also been warped to the origin, where they are all inside a brush and can't cast any light anywhere.
Has anyone else experienced anything like this before? I can't figure out what the problem is.. there are no errors reported during compile, and this never used to happen. I can't figure out what's different - it happens on both the new p15 tools as well as the p13 tools I was using before it started happening (it started before I switched to p15, so I don't think it's a new compiler bug).
Ideas anyone?
Has anyone else experienced anything like this before? I can't figure out what the problem is.. there are no errors reported during compile, and this never used to happen. I can't figure out what's different - it happens on both the new p15 tools as well as the p13 tools I was using before it started happening (it started before I switched to p15, so I don't think it's a new compiler bug).
Ideas anyone?
Comments
Sure enough, all my point entities had origin fields with only one coordinate, instead of all three, and it turns out it's a bug with my own autowad tool. A new version will be released shortly.