Compile Leak? Help!
DarkSeraph
Join Date: 2004-06-07 Member: 29174Members
Warning: === LEAK in hull 0 ===
Entity light @ ( 187,-1388, 192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity light @ ( 38,-821, 91)
Warning: === LEAK in hull 2 ===
Entity env_glow @ ( 508,-1152, 140)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ ( 37,-822, 97)
pretty simple, right? track down the leak and fix it.
i spent 3 hours last night workin on this problem, i had most of my map textured with 3x3x3 info_team_starts trying to track down the leak, and then the leak kept following one team start, no matter where i moved it on the map, so i removed it, and it would pick another one to follow around. I dunno what to do!! HELP!
is it really a leak or just an error with my point entities?
Entity light @ ( 187,-1388, 192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity light @ ( 38,-821, 91)
Warning: === LEAK in hull 2 ===
Entity env_glow @ ( 508,-1152, 140)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ ( 37,-822, 97)
pretty simple, right? track down the leak and fix it.
i spent 3 hours last night workin on this problem, i had most of my map textured with 3x3x3 info_team_starts trying to track down the leak, and then the leak kept following one team start, no matter where i moved it on the map, so i removed it, and it would pick another one to follow around. I dunno what to do!! HELP!
is it really a leak or just an error with my point entities?
Comments
every place where the pointfile goes through a border wall (border wall meaning that the other side of that wall is the void beyond your map) is where the leak could be
Try the stickies next time.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=55406' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=55406</a>
~ DarkATi
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