How Do U Make Glass Seethrow
unreal-x
Join Date: 2004-06-13 Member: 29287Members
<div class="IPBDescription">im new to maping</div> <span style='color:orange'> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> is it u just make the texcher setherow to players(o not 255) ...?? <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> </span>
Comments
2) Take a glass texutre, apply it to a brush
3) Hit Ctrl-T which will make the brush into an entity.
4) Go to "Texture Mode" and change it to "Texture"
5) Go to "Render Amount" and punch in a number, 0 being see-through and 255 being solid and unvisible.
You should be on the tab "Class Info". Make the class "func_seethrough" using the dropdown box.
In the attributes list, select "alpha for players" and set it to how thick you want it rendered. If you want it to look like it's not even there, set it to zero (and do the same with "alpha for commander"). If you want it to look like a window, but you can still see through it, apply your window texture to the brush and then set the alpha stuff to somewhere in between 0-255. Experiment with the numbers to see what you like.
If you want to, you can always set the commander and player alpha variables differently, so the commander might be able to see through it, but the players see just a wall.
*EDIT* aww, Recoup beat me to it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Incidentally, this should have been posted <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>here</a>.
Glass just looks better. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
well it does look more like glass when using the ns glass textures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->