Transparent Portions Of Textures Are Not C Through
Nebuzaradan
Join Date: 2003-07-13 Member: 18139Members
I had done some mapping in both CS and regular half-life but for some reason I'm running into trouble with the grates, ladders, and other textures that have portions that are supposed to be transparent. When I compile the map and run it, the transparent sections are just as opaque as the rest of the texture...
Any ideas?
Any ideas?
Comments
FX amount = 255
that will give you transperency
(it has to be an entity)
The rung portion of the ladder is yellow while the portion between the rungs should be clear (as if it wasn't there), when I compile and test the map this space shows up black...
just turn the brush with this texture into and entity and set is properties as <b>error 404 name not found</b> and <b>ShdwStal</b> posted.