Co_ares
brute_force
Join Date: 2003-10-04 Member: 21433Members, Constellation
<div class="IPBDescription">"my eyes!"</div> UPDATE: b1 is out! <a href='http://bruteforce.shatteredminds.net/co_ares_b1.zip' target='_blank'>http://bruteforce.shatteredminds.net/co_ares_b1.zip</a>
Mirror (thanks Kabelen): <a href='http://kabelen.freeunixhost.com/maps/co_ares_b1.zip' target='_blank'>http://kabelen.freeunixhost.com/maps/co_ares_b1.zip</a>
co_ares is set on Ares B-12 Research and Development facility on the planet Ares. The planet has a red colour and it gets very hot during the days, but during the nights it gets really cold instead (like a desert). Ares B-12 has been mining minerals and rocks to examine the last month. However, when they had dig as deep as a few kilometers below the surface, they had a jam in one of the rock processing machines. Turns out one of the rocks was carrying bacterium and had infested the whole processing room before anyone noticed, due to system malfunctions. Quickly the Ares crew started a "lockdown", closing down most parts of the Ares facility to stop the bacterium from spreading. The TSA was sent in to clean up. They landed outside in a small landing area, and left a command chair and two armories in Mineral Smelting.
Yeah, crappy backstory, but I'll work on it later. Anyway, here are some screens (you might have seen some before - also keep in mind some of these are not gamma corrected):
Pathway through a mountain:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20001.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20002.jpg' border='0' alt='user posted image' />
Main access corridor:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20008.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20009.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20010.jpg' border='0' alt='user posted image' />
A small non-infested processing unit (the rock moves on the conveyor belt):
<img src='http://bruteforce.shatteredminds.net/co_ares_build20011.jpg' border='0' alt='user posted image' />
Random hallway leading to mineral smelting:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20012.jpg' border='0' alt='user posted image' />
Marine start - mineral smelting:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20014.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20017.jpg' border='0' alt='user posted image' />
Small landing area (the glowing sign texture in the second pic is gonna be changed so the text is read more easily):
<img src='http://bruteforce.shatteredminds.net/co_ares_build20018.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20019.jpg' border='0' alt='user posted image' />
Unnamed corridor (there is supposed to be steam rising from beneath the grate, the but the PS does not seem to work):
<img src='http://bruteforce.shatteredminds.net/co_ares_build20020.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20021.jpg' border='0' alt='user posted image' />
Broken corridor:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20022.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20023.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20024.jpg' border='0' alt='user posted image' />
Hive - main processing unit:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20025.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20026.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20027.jpg' border='0' alt='user posted image' />
(there are more but I can't post any more images in this post)
Well, enjoy. The map is about 75% done, probably. Just a hiveroom and a few corridors left, plus vents and various changes.
By the way, some of you might remember an old co_ares. I lost the source to that one, so now I made this one which is (imo) alot better.
Mirror (thanks Kabelen): <a href='http://kabelen.freeunixhost.com/maps/co_ares_b1.zip' target='_blank'>http://kabelen.freeunixhost.com/maps/co_ares_b1.zip</a>
co_ares is set on Ares B-12 Research and Development facility on the planet Ares. The planet has a red colour and it gets very hot during the days, but during the nights it gets really cold instead (like a desert). Ares B-12 has been mining minerals and rocks to examine the last month. However, when they had dig as deep as a few kilometers below the surface, they had a jam in one of the rock processing machines. Turns out one of the rocks was carrying bacterium and had infested the whole processing room before anyone noticed, due to system malfunctions. Quickly the Ares crew started a "lockdown", closing down most parts of the Ares facility to stop the bacterium from spreading. The TSA was sent in to clean up. They landed outside in a small landing area, and left a command chair and two armories in Mineral Smelting.
Yeah, crappy backstory, but I'll work on it later. Anyway, here are some screens (you might have seen some before - also keep in mind some of these are not gamma corrected):
Pathway through a mountain:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20001.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20002.jpg' border='0' alt='user posted image' />
Main access corridor:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20008.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20009.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20010.jpg' border='0' alt='user posted image' />
A small non-infested processing unit (the rock moves on the conveyor belt):
<img src='http://bruteforce.shatteredminds.net/co_ares_build20011.jpg' border='0' alt='user posted image' />
Random hallway leading to mineral smelting:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20012.jpg' border='0' alt='user posted image' />
Marine start - mineral smelting:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20014.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20017.jpg' border='0' alt='user posted image' />
Small landing area (the glowing sign texture in the second pic is gonna be changed so the text is read more easily):
<img src='http://bruteforce.shatteredminds.net/co_ares_build20018.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20019.jpg' border='0' alt='user posted image' />
Unnamed corridor (there is supposed to be steam rising from beneath the grate, the but the PS does not seem to work):
<img src='http://bruteforce.shatteredminds.net/co_ares_build20020.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20021.jpg' border='0' alt='user posted image' />
Broken corridor:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20022.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20023.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20024.jpg' border='0' alt='user posted image' />
Hive - main processing unit:
<img src='http://bruteforce.shatteredminds.net/co_ares_build20025.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20026.jpg' border='0' alt='user posted image' />
<img src='http://bruteforce.shatteredminds.net/co_ares_build20027.jpg' border='0' alt='user posted image' />
(there are more but I can't post any more images in this post)
Well, enjoy. The map is about 75% done, probably. Just a hiveroom and a few corridors left, plus vents and various changes.
By the way, some of you might remember an old co_ares. I lost the source to that one, so now I made this one which is (imo) alot better.
Comments
Are you going to consider more open areas, as it does seem to be mostly corridor. Some changes of level may be good too. Mind you i can't see the whole map and something nice and tight may be a nice change. I would go with it how it is unless the gameplay needs work.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><brute_force> damnit, no one is replying to my thread
<brute_force> not even a "sux" post<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
looking good man keep it up.
kolokol: Thanks, and yes, you're right, it is alot of corridors but I think it will even out because there are several spots for the aliens to hide and ambush at.
uffo: <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Deranged: Thanks. It's not that large, actually. Just a bunch of hallways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Cobra^: Thanks.
Just a thought I guess...
Good work though...very nice...very original...love it..
Just a thought I guess...
Good work though...very nice...very original...love it.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ah, very good idea. I shall look into this. Thinking of getting some worldmodels of some tools and stuff, possibly. Also, I like the idea with a tipped over crate.
I'm currently working on a wrecked hallway, complete with infestation, murky water, broken walls, dripping, and steam. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Excellent feel!
Looks promising, keep up the good work
Skydancer: Thanks.
tommyd: Hmm, quite hard to incorporate level over level with the way the map looks right now, but I'll see what I can do. Maybe I'll do a third hallway/path that goes above the whole map. Thanks for the comments though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Bijiy: Thanks. You seem to say 'nifty' alot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ThinG: Sorry about that. I'll resize them the next time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Here are some new screenshots.
Broken and infested hallway (there is sparking, dripping, steam, etc in game):
<img src='http://shdwstal.temporal-sands.com/co_ares_build20022.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares_build20023.jpg' border='0' alt='user posted image' />
Inside a wall (well, almost):
<img src='http://shdwstal.temporal-sands.com/co_ares_build20024.jpg' border='0' alt='user posted image' />
Currently working on the hiveroom.
Also, I'll be going on vacation for two weeks starting tomorrow, so I'm afraid I'll have to let the map wait while I'm away.
I like.
Rock Processing M-04
(note; the hive has only grown in Ares for max 1 week, however the highly resourceful earth made the bacterium grow 4 times as fast)
<img src='http://shdwstal.temporal-sands.com/co_ares_build20025.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares_build20026.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares_build20027.jpg' border='0' alt='user posted image' />
Enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Uhh... it's not done yet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> However, when it's done, I plan to have a PT with the guys in #nsmapping (gamesurge.net) so if you're there, you could join.
But overall is awesome ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
maybe we should work together ;-)
maybe we should work together ;-) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Run brute! RUN!
maybe we should work together ;-) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You just suck, admit that and let Brute finish this great map. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
I heard he decompiled those lights from another map...
I heard he decompiled those lights from another map... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So what? I patented the colour blue, you all owe <b>me</b>.