Skulk Climbing On Entities...
Nebuzaradan
Join Date: 2003-07-13 Member: 18139Members
I read through the other posts about this and they seem to be saying different things on this subject...
If I create an box in my map, the skulk can climb it,
if I make that box either func_wall, func_illusionary, func_seethrough, or a dozen others I've tried, the skulk can't seem to climb on it no matter what I do...
What is really confusing me is that I have downloaded a sample map that someone else made in hammer and he has both a func_wall AND and a func_seethrough entity that the skulks can walk on....
Can anyone explain whatever finer point here that I am missing?
If I create an box in my map, the skulk can climb it,
if I make that box either func_wall, func_illusionary, func_seethrough, or a dozen others I've tried, the skulk can't seem to climb on it no matter what I do...
What is really confusing me is that I have downloaded a sample map that someone else made in hammer and he has both a func_wall AND and a func_seethrough entity that the skulks can walk on....
Can anyone explain whatever finer point here that I am missing?
Comments
No. Skulks can walk on clip.
Solid entities, and trigger_push.
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62266' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=62266</a>
it is also listed in the mapping faq btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skulks and their wallclimbing ability, they can walk on sky brushes:
This one is solved with the use of blockers so the skulk can't get near the sky
and thusly preventing it from walking on the sky.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
blockers doesn't help n00bs out much, maybe specify?
Also what I didnt mention but was mentioned in this thread. You can make use of a trigger_push and place this entity over the sky brush. Set its angle(yaw) to down, now when a skulk is trying to walk along the sky he'll get pushed away. As a matter of fact he can't even touch the sky.
Just don't overdo it on the push speed since you don't want them to be catapluted across the level <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (I think even a value of 1 is enough)