Skulk Climbing On Entities...

NebuzaradanNebuzaradan Join Date: 2003-07-13 Member: 18139Members
I read through the other posts about this and they seem to be saying different things on this subject...

If I create an box in my map, the skulk can climb it,

if I make that box either func_wall, func_illusionary, func_seethrough, or a dozen others I've tried, the skulk can't seem to climb on it no matter what I do...

What is really confusing me is that I have downloaded a sample map that someone else made in hammer and he has both a func_wall AND and a func_seethrough entity that the skulks can walk on....

Can anyone explain whatever finer point here that I am missing?

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    You'll have to make a clipbrush (brush textured with CLIP) covering it.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    would this also work for Sky? i don't want skulks walking on my sky texture. so just create a brush texture with CLIP?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-DarkSeraph+Jun 16 2004, 11:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkSeraph @ Jun 16 2004, 11:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> would this also work for Sky? i don't want skulks walking on my sky texture. so just create a brush texture with CLIP? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. Skulks can walk on clip.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    ok then, what can't they walk on?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-DarkSeraph+Jun 16 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkSeraph @ Jun 16 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok then, what can't they walk on? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Solid entities, and trigger_push.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Have a look here for tips for outdoor maps/areas:

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62266' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=62266</a>

    it is also listed in the mapping faq btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Kouji, i've read that and it's helpful, but this section was VERY vague

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skulks and their wallclimbing ability, they can walk on sky brushes:
    This one is solved with the use of blockers so the skulk can't get near the sky
    and thusly preventing it from walking on the sky.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    blockers doesn't help n00bs out much, maybe specify?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I mean place a brush near the sky which blocks the skulk so it can't reach the sky.

    Also what I didnt mention but was mentioned in this thread. You can make use of a trigger_push and place this entity over the sky brush. Set its angle(yaw) to down, now when a skulk is trying to walk along the sky he'll get pushed away. As a matter of fact he can't even touch the sky.
    Just don't overdo it on the push speed since you don't want them to be catapluted across the level <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (I think even a value of 1 is enough)
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