Unreal Championship 2...

BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
edited June 2004 in Off-Topic
<div class="IPBDescription">..and why I want it so badly..</div> OK, I heard of this game from Penny arcading, thinking it would be a simple clone of ut2k4....
I was wrong. So wrong.
Imagine all the cool dodges, jumps and such from the matrix movies...
Then imagine them infinitely cooler, wihtout any restrictions...
Then add the usual set of weapons from Unreal tournament...

But wait.. it's not over yet...
Add melee weapons.. in the same game.. and have it actually work. We aren't talking chainsaws, impact hammers or shield guns, we are talking melee weapons like swords; bladed staffs...

Imagine all this together in a single game... moving together in perfect harmony.

That's what Unreal Championship looks like it's going to be like ...
Just check this out: <a href='http://www.liandriconflict.com/media.html#' target='_blank'>http://www.liandriconflict.com/media.html#</a>
Also have a look for the uc2_preview vid..

And now, the part which may have several people tearing their hair (or fur <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) out....
Yes, it's for the xbox.
However, that does not stop the fact this is going to be one damn cool game.

Comments

  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    XBox for the lewse... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    --Scythe--
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Well it may just prove that little bit better than ut2004 and lack the rather pedestrican gameplay that has been plaging UT since 2003.

    But It'll be a rental first.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And now, the part which may have several people tearing their hair (or fur ) out....
    Yes, it's for the xbox.
    However, that does not stop the fact this is going to be one damn cool game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    thats a total pewp on my scewp :/
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited June 2004
    Anyone know of any release dates for this game? Or anything? I can't seem to find anything on release dates...
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Beast+Jun 17 2004, 05:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Jun 17 2004, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone know of any release dates for this game? Or anything? I can't seem to find anything on release dates... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    During E3, I saw many a show saying "August 2004" "Fall 2004" "Late 2004".

    But just you watch- as soon as it comes out, someone is gonna make a mod of it for the PC version, and all will go "Hallelujiah!"
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    It looks to me that this might require a console version to be able to be played smoothly though o.O, as in, controls and such.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    The controlls in the original Unreal Championship are pretty nice. UC = UT2k3
    I bet the conteoll scheme will be similar.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Yeah, I saw some gameplay footage on G4. Looked nice and fluid, but a bit hard to both flip through the air and actually slice someone with a sword. A nice cross between UT2k4, Jedi Knight lightsabers, and a whole lot of bewbies.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    look Tychocelchuuu, a game with melee weapons.
    /me nudges <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Half of me wanted my mouth to drop, and the other half wanted me to cry when I saw the X logo.

    I pray to God, that Quaunaut is right about this becoming a mod.
  • NewerestNewerest Join Date: 2004-03-20 Member: 27445Members
    its goona be tight imagine if u can block with the sword things,and i now theres gonna be 3rd person pov
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited June 2004
    This looks awesome. I hope Quaunaut is right. And hell, even if he isn't, if it's any good it'll be ported within a year.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Pulse+Jun 17 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Jun 17 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This looks awesome. I hope Quaunaut is right. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If they don't...I say we force FAM to make a mod for it...we can grab "peepz" from the modelling dept. and call it "Unreal Championship 2: Blatant Ripoff"
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    /me gives big cheers for xbox :3
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-Beast+Jun 17 2004, 07:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Jun 17 2004, 07:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It looks to me that this might require a console version to be able to be played smoothly though o.O, as in, controls and such. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    mouse+keyboard > all
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    For FPS games anyways. This would work fine with a kb+mouse. If Jedi Academy can do it, UC2 sure can.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Couldn't they sue you for remake modding a game that contians copywritten weapons and such without permission?

    I really doubt they will be giving permisson for anyone to build it either, if they did intent for it to release on PC they would probably want to profit from it themselfs.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    I can see that being incredibly dodgable, Swiftspear: Just don't completely rip off everything! Modify one little part, making it different!
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Omegaman!+Jun 18 2004, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Jun 18 2004, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see that being incredibly dodgable, Swiftspear: Just don't completely rip off everything! Modify one little part, making it different! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya, I was thinking that too. The only way I see them making profit off this game (dispite the fact that it DOES look awesome) is from the hardcore Xbox fanboys and the far and few between people who must have the game in it's original unparodied state.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-Swiftspear+Jun 18 2004, 02:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 18 2004, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Omegaman!+Jun 18 2004, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Jun 18 2004, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see that being incredibly dodgable, Swiftspear: Just don't completely rip off everything! Modify one little part, making it different! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ya, I was thinking that too. The only way I see them making profit off this game (dispite the fact that it DOES look awesome) is from the hardcore Xbox fanboys and the far and few between people who must have the game in it's original unparodied state. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Er... you are aware that the majority of the population that plays video games does not do so on a PC, but rather consoles? The entire reason Unreal Championship exists is to provide an Unreal-esque game for the console market, where games actually make money.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Gadzuko+Jun 18 2004, 02:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Jun 18 2004, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jun 18 2004, 02:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 18 2004, 02:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Omegaman!+Jun 18 2004, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Jun 18 2004, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see that being incredibly dodgable, Swiftspear: Just don't completely rip off everything! Modify one little part, making it different! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ya, I was thinking that too. The only way I see them making profit off this game (dispite the fact that it DOES look awesome) is from the hardcore Xbox fanboys and the far and few between people who must have the game in it's original unparodied state. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Er... you are aware that the majority of the population that plays video games does not do so on a PC, but rather consoles? The entire reason Unreal Championship exists is to provide an Unreal-esque game for the console market, where games actually make money. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya, but the X-box ex eliminates more than 2 thirds of that market, and the fact that almost anyone with a computer can get a better version of an Unreal game cuts into that market fairly deeply as well.

    I dunno, I personally am baffled with how well soccer games sell internationally, so I could easily be wrong.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Swiftspear+Jun 18 2004, 08:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 18 2004, 08:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and the fact that almost anyone with a computer can get a better version of an Unreal game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats fairly debatable....
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    The game looks good, but I am really dissapointed it is coming out on X-Box. Sure, games make money in the consoles, but there are a large number of PC gamers who would want to get this game too. I am one of them, but there is <i>no way in hell</i> that I am getting an X-Box just to play the games that come out on it only. They may be good, but I don't think they are worth it. Ok, so I miss out, but at least I save myself £200, and I would rather do that anyday. I don't have a console. I don't plan on getting one any time soon, so they are not going to be getting my £40.

    How much more effort does it take to release a game on PC as well as on a console? Relatively little I would imagine. I am not exactly tuned in to the monies the companies make from selling a game, but surely the money MS are paying them to make it X-Box exclusive (if they are paying them anything) is not as much as they would get from selling the game on the other platforms like PS2 and PC.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Z.X. Bogglesteinsky+Jun 18 2004, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Jun 18 2004, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How much more effort does it take to release a game on PC as well as on a console? Relatively little I would imagine. I am not exactly tuned in to the monies the companies make from selling a game, but surely the money MS are paying them to make it X-Box exclusive (if they are paying them anything) is not as much as they would get from selling the game on the other platforms like PS2 and PC. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Probably a lot more than on a console however this is already on the Unreal engine so that isn't so much of a problem (Most of the costly compatability problems are gone for one)

    Thing is its like Starcraft Ghost, they decided they wanted to put it on a console so they have. Plus they need to put something in that will make the console masses want to buy it. I think a straightforward port of UT2004 probably wouldn't sell that way.

    Somehow I'm beginning to think that the PC may have to bow down to the console as far as games go in the near future.....
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Z.X. Bogglesteinsky+Jun 18 2004, 04:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Jun 18 2004, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How much more effort does it take to release a game on PC as well as on a console? Relatively little I would imagine. I am not exactly tuned in to the monies the companies make from selling a game, but surely the money MS are paying them to make it X-Box exclusive (if they are paying them anything) is not as much as they would get from selling the game on the other platforms like PS2 and PC. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, a lot. Thing is, the programming code is made up of the Xbox, and no matter how similar it is to a PC, thats a different OS, different way of routing power, lots of differences. It may appear as easy as just having to give keyboard keys, but there is a lot more- not to mention, a game on the XBox has to be SEVERELY toned down, resolution and texture wise. Putting it on PC too would force a lot of bad stuff.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-Quaunaut+Jun 18 2004, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 18 2004, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Z.X. Bogglesteinsky+Jun 18 2004, 04:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Jun 18 2004, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How much more effort does it take to release a game on PC as well as on a console? Relatively little I would imagine. I am not exactly tuned in to the monies the companies make from selling a game, but surely the money MS are paying them to make it X-Box exclusive (if they are paying them anything) is not as much as they would get from selling the game on the other platforms like PS2 and PC. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, a lot. Thing is, the programming code is made up of the Xbox, and no matter how similar it is to a PC, thats a different OS, different way of routing power, lots of differences. It may appear as easy as just having to give keyboard keys, but there is a lot more- not to mention, a game on the XBox has to be SEVERELY toned down, resolution and texture wise. Putting it on PC too would force a lot of bad stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, the latest Xbox games have graphics comparable to PC graphics. It may only be a low-performance PC but it performs like a higher midrange one due to not having to run anything but the game.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Gadzuko+Jun 18 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Jun 18 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, the latest Xbox games have graphics comparable to PC graphics. It may only be a low-performance PC but it performs like a higher midrange one due to not having to run anything but the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, the only reason an X-Box game looks even comparable to a PC game is that PC games are designed to run on the lowest possible PC that they can. If companies designed for 64 bit Athlons or P4 Extreme Editions plus Radeon x800 or Nvidia 6800 (or whatever Nvidia is naming them right now) the games would look so beautiful it would make your head hurt. Just look at DOOM3 for a comparison of PC vs XBOX power, or look at the Unreal 3 engine to see what things are going to be like in a few years for PCs, which will have upgraded by then, and not XBoxes, which will be footstools by then.

    And yeah, I spelled X-BOX 4 different ways.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    That, and the fact they aren't doing ANY FSAA or ASF, are SIGNIFICANTLY lower poly(due to lower resolution), and TONS less texture sizes(texture res again).
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    edited June 2004
    <!--QuoteBegin-TychoCelchuuu+Jun 18 2004, 04:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jun 18 2004, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, the only reason an X-Box game looks even comparable to a PC game is that PC games are designed to run on the lowest possible PC that they can. If companies designed for 64 bit Athlons or P4 Extreme Editions plus Radeon x800 or Nvidia 6800 (or whatever Nvidia is naming them right now) the games would look so beautiful it would make your head hurt. Just look at DOOM3 for a comparison of PC vs XBOX power, or look at the Unreal 3 engine to see what things are going to be like in a few years for PCs, which will have upgraded by then, and not XBoxes, which will be footstools by then.

    And yeah, I spelled X-BOX 4 different ways. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ...

    Xbox 2 is slated for either a late 2005 or early 2006 release. Of course Xbox will be a footstool by then, consoles don't sit around twiddling their thumbs while PCs upgrade.

    Oh, and Quaunaut, that's great but I didn't say anything about polys or anti-aliasing. The games <i>look</i> comparable to PC games, regardless of whatever tricks are used.
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