Team Kill Entity

LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
<div class="IPBDescription">need one</div> i was looking in fgd file (hope thats right) and it dose not have one.

one would be good for Co maps (for a "spawn room" to prevent camping)

cannt think of any use for Ns maps, though im sure someone will think of something

Comments

  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    this is like every mappers wish lolz, less campage... easy, dont make the rooms so big, and make sure you have lights in the dark areas, so we can see ya! mwhaha
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Won't trigger_hurt do the trick?
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Only if you want to kill both teams... Maybe something detecting the presence of either team and zapping up a trigger hurt immediately in one small area would do it. Of course, an opposing team member who happened to be in that area would be just as screwed.

    You might change the effect by stacking a ton of DCs assigned to each team directly under their spawn area to make it not very profitable to spawncamp.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    You can create a zone that affects one team quite easily.

    You'll need a game_team_master to specify the team, a trigger_multiple for the zone, and a game_player_hurt to dish out the damage.

    Basically the trigger_multiple triggers the game_player_hurt, and the game_player_hurt uses the game_team_master as a master in order to determine which team the player is on.
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