Ns_phenix

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Comments

  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Sorry, but the map is in progess since around half a year now, and i wont retexture all of it, sorry.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Pithlit+Sep 23 2004, 04:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Sep 23 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry, but the map is in progess since around half a year now, and i wont retexture all of it, sorry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, I know, your map doesn't look too bad but FFR (for future reference) to all mappers, yellgrey is ugly and if nothing else way too overused.

    ~ DarkATi
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Small Progress update:
    New overview and current minimap for you ^^

    <img src='http://home.arcor.de/kingurmel/Maps/Screens/overview.JPG' border='0' alt='user posted image' />
    <img src='http://home.arcor.de/kingurmel/Maps/Screens/Minimap.JPG' border='0' alt='user posted image' />

    Wee, first hive is finished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-Kester+Aug 13 2004, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Aug 13 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cooling water distribution?

    it sounds a bit weird mebe try Cool water distribution, Water distribution or Coolent distribution??

    also the floor in the last shot look a bit weird with the ramped parts (i think they ramps) the angle of them look a bit extreme <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Water Distribution Coolants or Coolwater Distribution maybe?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    It will be Coolwater distribution.
    It sounds neat and that was what i meant.
  • KradKrad Join Date: 2004-08-26 Member: 30914Members
    WARNING: SPELLBOT HAS DETECTED AN ERROR!!!!!
    It's "phoenix", not "phenix". Just thought I'd let you know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> [/nitpicking]

    [ontopic] The map looks very nice. Very big, but very nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    I think Phenix is intentional. He talked about it before I believe..

    What about:
    wat cooler distributioning? (has a hip-hop feel)
    watering cool distribution?
    Distributing Cooler Wation?
    Dis Cool Water tributing (again, that hip-hop feel)
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    "coolant" is much cooler than "coolwater"

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-DarkATi+Sep 23 2004, 05:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Sep 23 2004, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does everyone HAVE to use yellgrey, please, stop, it's ugly!

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Obviously they like it. So too bad for you.
  • GneralasGneralas Join Date: 2004-01-20 Member: 25523Members
    Looks good! My kind of map..lots of weld points, i like weld points <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    you definetely improving pithlit. how about r_speeds check NOW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    the r_speeds are ok i think not higher than 600
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Well, 4 new rooms complete, im now ouside the second hive.
    Heres some screens of the rooms.
    An overview and a minmap update will follow if the whole map is compiled.
    So here we go ^^

    Room number 1, next to Generator hive, when you go towards the middle hive and down the lift,
    Nanogrid Controls
    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/Nanogrid%20Control%201.JPG' border='0' alt='user posted image' />
    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/Gridcontrols2.JPG' border='0' alt='user posted image' />
    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/Gridcontrols3.JPG' border='0' alt='user posted image' />

    advancing to the middle hive you get to the central hub:

    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/central%20hub%20access.JPG' border='0' alt='user posted image' />
    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/central%20hub.JPG' border='0' alt='user posted image' />

    Then there is a room with an rt, nameless, yet (i take suggestions ^^)
    This one connects to the command area (middle hive) and the cargo area

    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/unamed%20rt.JPG' border='0' alt='user posted image' />

    The elevator to the cargo area has crashed, but there are still the emergency ladders (on the left)
    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/crashed%20elevator.JPG' border='0' alt='user posted image' />

    On the other side begins the command area:

    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/command%20access.JPG' border='0' alt='user posted image' />
    (r_speeds 634)

    The room you get in and next to the hive (command Center) is the Oberservatory

    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/Observatory%201.JPG' border='0' alt='user posted image' />
    <img src='http://home.arcor.de/kingurmel/Pithlit/new%20phenix%20screens/Observatory%202.JPG' border='0' alt='user posted image' />

    Skytexture not final, currently generic space)

    The Overview and minimap should be up in, lets say 20 minutes
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> nice, now remove the square corners.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    edited November 2004
    Minmap and overview will have to wait.
    hammer just decided to kill the map source <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> and i may now rebuild it from my backups

    gg hammer, but you wont stop me ^^

    I guess in 5-6h it should be rebuild

    i?ll post the overvies tommorrow then.
    seems like a long night <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    but before that i should better collect all the shards from the glass, eh?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Ok, guys i got a serious problem guys.
    I manged to fix and rebuild the map, but i ran head first into an alloc block full error.
    Well, the map is to large, already and im only 75% done.

    The areas that will be scrapped will probably the tram station and Data core alpha and beta, so say byebye to these rooms <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    I?m going to recinfigure the map, but i will keep the original files and rooms aswell, maybe for ns source, eh ? ^^

    i?ll keep you updated how it goes and i will post a new minimap when the rebuild is complete
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <a href='http://www.slackiller.com/tommy14/errors.htm#allocblock' target='_blank'>about your error</a>

    deleting rooms isnt necessary, just rescale some of your textures should help here I guess.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    edited November 2004
    Well, i read that already, and can´t think of any occasions where i could scale textures up and it wouldn´t look crappy

    Edit: and im at 99.4 % planes before optimization, and 0.6% probably won´t make another 25% map, eh?
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