Anti-fast Onos
Darkslide
Join Date: 2004-06-18 Member: 29373Members
<div class="IPBDescription">onos before heavy machine gun</div> I'm just wondering, I haven't played NS for a while, and last time I played you had to have 3 hives before you could get onos, and 2 hives before Fade.
I don't know if it's normal, but I can get an onos before the marines can get hmg's.
I want to know if I can change it back as we play on lan and it's just too unfair IMO.
Thanks
I don't know if it's normal, but I can get an onos before the marines can get hmg's.
I want to know if I can change it back as we play on lan and it's just too unfair IMO.
Thanks
Comments
In small games, aliens have a major advantage because of this - they can get high life forms extremely quickly on very few resource nodes - and if you're playing a LAN, i'm assuming you don't have large numbers of players....
so, either agree on some time limits for high tier alien creatures, or install 1.04 :-)
Warning: it is considered cheap by many pub servers but imho is a viable strat.
and if you think about it, it takes some kind of coward, wimp or utter noob who feels the NEED to go onos in a small game.
it simply isnt need!
Though on the subject.. I think more thought needs to go into balancing the game given situations such as small amount of players, or even large number of players, im a definate beleiver that a team should have to work toward certain goals to acheive certain things.. in large games.
maybe some more options.. like 'small game' 'medium game' 'large game' each one determines map size, time limit, player limit and technology limit.
SADE-yX
<a href='http://www.modns.org/forums/index.php?showtopic=74' target='_blank'>http://www.modns.org/forums/index.php?showtopic=74</a>
It works for ns_ only right now... Since combat only has 1 hive.
Would be an easy fix to check for combat/ns though.
This used to happen almost every game. The only real counter for the spawn camping HA was the onos and the fade acid rocket. Too bad gl spam stopped acid rocket (note that back then gl spam against fades was really horrid, as gls held 6 shots, reloaded faster and did more damage. turrets and hmgs also did a hard hit).
But onos was unavailable.
It was a case of fades could only get in, but would die in seconds. But as soon as a marine left the base, he would get whacked himself.
Games went on for hours on end. Flayra saw this and decided to allow higher evolutions with any hives, but to compensate you needed 4 hives for acid rocket. It made it so then marines could still camp a hive for an advantage, but they would be hassled by onos', and if they didnt advance, an onos rush would take place and they would inevitably lose.