The Game That Felt Like 1.04

Sgt_ChickenSgt_Chicken Join Date: 2004-06-16 Member: 29339Members
<div class="IPBDescription">reminds me of the good old days</div> I was just playing in an in clan scrim with my clanmates and we played a game that lasted over 2 hours on Bast. It was the funnest game since 1.04. The aliens rushed the marine base with 6 onos, took out most of the base, but then 2 marines with HMG's and Jetpacks came out of no-where and took out all the onii who were at low health and didn't bother to go regenerate because the marines had no armory, arms lab, protolab, observatory, or IP. This happened 3 more times and 8 hives were build in the span of this game. After playing this game it just made me miss 1.04 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Anyone have any games from the new version that reminded them of the good ol' days?

Comments

  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Not lately, I live on in hope though....<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    I've commed a game when my rines took down 3 hives... Unfortunately the game ended with more people in the alien team so we lost :/
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    I haven't had a long game tha wasn't due to marine turtling for a long time...I've had some enjoyable games sure, but nothing like the old shifts in power that'd go on for hours.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    You haven't lived until you've experienced/been a part of upgradeless, last-ditch LMG rush on on of your hives. Or moreso, 5 consecutive rushes.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    I'm glad you had such a good experience.

    But... Don't expect it to happen again, especially as your clan and you start to develop strategies and your own individual skill. High level clan matches are won minutes into the game. Two hour matches may be great, but they just don't happen in most games.

    For many, this is the fundamental flaw with Natural-Selection. The victors are decided minutes in and the end of the game comes much later. There is a lull of 10 minutes or so where the winning side finishes off the losers. It is a matter of the slippery slope gone horribly horribly wrong.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited June 2004
    I would have quit if the game was dragging on for a stalemate after the first thirty minute's. I miss the fun 1.04 games, but I don't have the patience to deal with the third hive weaknesses vs. lvl 3 armor marine's for an hour or more, just no fun. Also, I doubt two HMG's could have took our 6 Onos unless they each put a drum into all 6 Onos.
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    edited June 2004
    Yeah I kinda miss those long battles too - but I recognise that only a combination inferior tactics and complete nubs on both sides can guarantee battles like that with regularity.

    However, the recent balance changes have NOT been conducive towards longer, more strategy based games. The team themselves said when going from 1.04 => 2.00 that they were aiming at making the games shorter.

    Hopefully, now that those of us with a 20 second attention span can go play combat, they will focus upon making NS_classic a more stragetic game, that take a longer time to complete with the ability to make comebacks. It will bring back that raging battle feeling rather than a brief skirmish that was over in the first 3 minutes anyway.
  • Sgt_ChickenSgt_Chicken Join Date: 2004-06-16 Member: 29339Members
    It was a lack of DC's that caused the onii to die. They took out the hive with DC's about 3 times and took out all of our extra DC's around the map. 2 JPers with lvl 3 HMG's in an open room can kill 6 onii with half or less health very easily...especially when the onii aren't expecting to be shot.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->However, the recent balance changes have NOT been conducive towards longer, more strategy based games. The team themselves said when going from 1.04 => 2.00 that they were aiming at making the games shorter.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah but they where aiming at compressing the dead time and have a shorter more fun packed game. Not just shorter rounds and a little more strategic depth.
  • matchboxmatchbox Join Date: 2003-10-31 Member: 22179Banned
    <!--QuoteBegin-Marine01+Jun 18 2004, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marine01 @ Jun 18 2004, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah I kinda miss those long battles too - but I recognise that only a combination inferior tactics and complete nubs on both sides can guarantee battles like that with regularity.

    However, the recent balance changes have NOT been conducive towards longer, more strategy based games. The team themselves said when going from 1.04 => 2.00 that they were aiming at making the games shorter.

    Hopefully, now that those of us with a 20 second attention span can go play combat, they will focus upon making NS_classic a more stragetic game, that take a longer time to complete with the ability to make comebacks. It will bring back that raging battle feeling rather than a brief skirmish that was over in the first 3 minutes anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    don't kid yourself, the only strategy that ns requires is mostly scouting and res node placement. ns is not the complex game that half of this fourm ditches it up to be. i did not realize that strategy involves ridiciously long stalemates caused by teams that are too inept to finish a game. the only people that miss the "epics" of 1.04 are the ones entertained by constant suicides into a "raging battle" between turret farms and dumb aliens.
  • ManosManos Join Date: 2002-11-01 Member: 1956Members
    havent had any game since 1.04 over 1 hours.

    90% of all games are something like 10 to 20 minutes.

    tbh long games arent happening much because the teams know how to win effective and fast. Most ppl are much more experienced now aswell.
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    I played a CAL match where we took down 4 alien hives yet still lost =( (3.04a)
  • Chaos_XeroChaos_Xero Join Date: 2004-06-04 Member: 29112Members
    I had a similar experience on a pub.
    I was commanding, the marines were out rushing a hive whne 4 onos rushed in and killed the IP and the Obs. I had all my rines rush to the hive we had control of and we relocated. Took over an hour for the aliens to finally get us.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don't kid yourself, the only strategy that ns requires is mostly scouting and res node placement. ns is not the complex game that half of this fourm ditches it up to be. i did not realize that strategy involves ridiciously long stalemates caused by teams that are too inept to finish a game. the only people that miss the "epics" of 1.04 are the ones entertained by constant suicides into a "raging battle" between turret farms and dumb aliens. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I don't know what servers you were playing on in 1.04, but in my many experiences playing that beta the epics were exactly that: epics. There was changeover constantly, wonderful relocations, and battles for every section of map. Res nodes were important, but certainly not even close to how important they are now. Hives were what mattered, and the intensity of battles over hives was amazing. There is really nothing more incredible than a great commander and a smart team mate that makes the last ditch relocation and subsequent win of the marines the best feeling of the week.

    TF's were important in 1.04, since the main marine strategy was offense through defense until the JP/HMG rush took over.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    I had an experience in 2.0, where the commander managed to constantly create heavy trains with one node (He was a hacker (aimbot) which was obvious, but I have no idea if there were any "resource hacks" back then. Maybe he just was a res ****, anyway). Me and another guy went onos and man, such uber teamwork for that entire hour gave us a come back and the win. It was really fun. It was on bast too. Good times.

    Generally when I play on pubs the teams are stacked, meaning 11 guys with icons on the marine team against 11 people on aliens, half of which have the name NSPlayer. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I'm starting to think that the reason ns games are decided so quickly is basically because one team is just better than the other, because ns games are so long, even a slight difference is skill is magnified early on. Anyway may experience has been is that there is one organised team and one unorganised team, 2 organised teams seems to be fairly balanced.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    I think the old days were better in general, when I first played 1.04 on bast and I hid in the water as a fade crept past me, I was actually almost scared. That's how good it was.

    Sadly the more you play the less exciting the game is, we need more atmospheric maps like bast and less clan type ones like eclipse and veil.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Only having one gorge really made 1.04 much better (as long as he knew waht he was doing, like a com). OCs could actually be placed sensibly in sufficent quantities to be usefull, it wasn't so easy to just wonder into a hive an pg shotguns gg. Alien's actually had hive sight. Acid rocket and spikes meant that shotguns weren't effective against all lifeforms. Killing a gorge meant something.

    Can the devs please release a version which is 1.04 but with the new bug fixes, com interface etc? Jps should be kept as is, but how about a Prototype lab upgrade on the arms lab? More interesting than on the armory as you never see HA without HMG nowadays.
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