Some vent textures 4 u
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Cause there isn't any! (that i can see)</div>Here's a couple of vent textures I put together in light of a desire not to use the half-life textures. Feel free to use em in your maps or as wallpaper for your desktop or your room....hell...just don't butcher them....
This discussion has been closed.
Comments
Um... Question. All these textures that are getting posted by people. Is someone on the team grabbing 'em all to stick in the ns.wad?
good job hanz, nice textures
You mean the HL engine can only use textures that are powers of two. It uses mip mapping on all textures and depending on your render mode (gl_texturemode) it will do this with different degrees of accuracy - the standard setting look very blury on my ATI Rage 128 though.
For example, 48 is NOT a power of 2. Powers of two are 2x2 (4), 2x2x2x2(16), 2x2x2x2x2x2(64), etc.
<!--EDIT|Merkaba|Feb. 26 2002,21:24-->
gl_texturemode gl_linear_mipmap_linear gives the prettiest picture <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Well...actually Mr Picky...
I think <b>YOU</b> should trye to sharpen them abit and <b>YOU</b> should add some more detail. I'm happy with the way they look in the engine...
You can get the engine to only scale up such textures with 'gl_round_down 0'. Has to be done before any textures are loaded (I suggest an autoexec.cfg or whatever), and only does nearest-neighbour scaling, but it does look quite a bit sharper.
Try playing the single-player game with it - it's like a minimalist HD pack. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Oh, and 'gl_texturemode GL_LINEAR_MIPMAP_LINEAR' is very nice, yes. Very very nice. Depending on hardware quality. of course...
Well...actually Mr Picky...
I think <b>YOU</b> should trye to sharpen them abit and <b>YOU</b> should add some more detail. I'm happy with the way they look in the engine...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Its your textures i dont do other peoples textures it was simple suggestions as i think they looked blurry.
But i dont understand your itchy ness as every one should be able to take suggestions on its work.
If you dont accept feedback so will you not know wath to improve for the next time.
It was some simple suggestions but who cares if you like them so go ahead.
I dont understand why people are so itchy about some constructive feedback.
I always accept both negative feedback and positive the same way as an way of improvement.