Never Ben So Happy About A Leak

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">because the map was 2 years too complex</div> I wasnt able to compile my map ns_complex for almost 2 years because CSG already gave up (crashed) due too many planes of 5601 brushes (most brushes not complanar) .

Now, after almost 2 years of xpelopement the compiler made it to BSP and of course gave me a small easy fixable leak, yippey!

ns_complex was always meant to be as close to the engine limits as possible, sadly it was above the compiler limits for 1 year.

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Uh, so what exactly is it you want help with? I mean, that's the whole purpose of this forum. Doesn't seem to me that this post has a point.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    that post has no point, but begs to be bagged on for trying to make a map that pushes the limits of a 10 year old engine. anyone can put 1500 w-polys on at once, it's harder to make a decent map and keep them low.
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