Trigger_random problem

mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
<div class="IPBDescription">It fires once then never again</div>The problem i'm having is that my trigger_random fires the target once then never fires again, i'm assuming here that the entity was designed to allow a certain effect to be played randomly throughout the course of the game.

Heres the entity values:
"classname" "trigger_random"
"spawnflags" "1"
"maxfiretime" "1"
"wait" "3"
"lightningmulti" "0"
"origin" "2240 384 512"

am i missing something important?

Comments

  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Well that was a pointless post
    AS SOON as I hit the send button I worked it out, give it a name and trigger it at the end of the multi_manager <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    *mr Nebel pats himself on the head and give himself a beer
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    On a related note (for this problem), is there anyway to BOOST the volume of an ambient_generic past 10 because the thunder_st_1.wav just isn't loud enough for my liking <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    The thunder sound needs to imflict the fear of god into you to get the effect I want <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    BTW anyone know a good heavy rain SFX I could use?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Their are some quite heavy rain effects in the NSTR already.  You want <i>more</i>?
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    MrNebel, the trick is to use the toggle flag in the trigger_random, and then it will stay on and continue to trigger its contents after every random time interval.
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Crome: i hadn't looked in the misc sound directory, but why are the rain sounds in there instead of ambience,

    Yama: I'll try that but I got it working another way aswell
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Nebel:  for the volume, you could always make it into a custom sound and just up the volume in a wav editor.  You'd have to make it custom, because everyone else's wouldn't be the same volume otherwise.
Sign In or Register to comment.