I know it checks sprites (small 2-D graphics like your crosshairs) and models (3-D objects like players, buildings, etc) but I'm not sure that's all of it.
I mean, what does it enforce? I know some servers have the mp_consistency (I think that's it?) on, so certain files have to be consistent with the defaults. Which ones are those?
I know it blocks umbrablocked.wav in the weapons folder. All I wanted was a better sound so I could hear if my umbra was blocking bullets but nooooo that's not allowed.
- It enforces consistency in models - It enforces consistency in sprites - It allows custom crosshairs (yay) - It enforces every other sprite - It enforces sounds
It enforces SOME sprites and i think all sounds and all models. But I also have custom HUD sprites that work with it. My blue muzzleflash still works too.
<!--QuoteBegin-kuperaye+Jun 21 2004, 12:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kuperaye @ Jun 21 2004, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> doesnt block wp sprites =o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And thank god for that. Nothing like comms that like to give you a WP right in the middle of a long straight dark hall. Thanks comm! Now I can't see those skulks leaping at me at ALL!
Comments
- It enforces consistency in models
- It enforces consistency in sprites
- It allows custom crosshairs (yay)
- It enforces every other sprite
- It enforces sounds
And thank god for that. Nothing like comms that like to give you a WP right in the middle of a long straight dark hall. Thanks comm! Now I can't see those skulks leaping at me at ALL!
gl hf