Func_seethrough Causes A Leak

K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
Alright. So I tried making the ceiling on my map func_seethrough but when I compiled, it came up with a leak. I went back and turned it into a func_wall and the leak dissapeared so its not anywhere else in the map. What are you supposed to do to make it so you can make it without causing a leak. Thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .

Comments

  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Unless you have a skybox then it registers as a leak in the level. When you get a skybox put the skybox texture against the window.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    You do not have to make the ceilings of your map func_seethroughs, because NS automatically looks throught ceilings. As you (should) know, entities do not block vis, wich means turning the ceilings into entities results in a leak. You use func_seethroughs only for things that you can see in commander mode but don't want to see.
  • K2BoarderK2Boarder Join Date: 2004-01-29 Member: 25699Members
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