Newb Help! I Need Some

MeDiC2MeDiC2 Join Date: 2004-06-22 Member: 29467Members
<div class="IPBDescription">Pickeled Titanium!</div> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> (<---Looks cool, Kinda like a #*^$@)Hey there everyone. I am currently DL Natural Selection. I am wondering about the Weapons both sides use. I will take care of other 'basics' in the time to come. Also, any bugs and expliots to avoid using would be BEAUTIFUL! Thanks ch'all

Comments

  • mind_shiftmind_shift Join Date: 2004-06-07 Member: 29165Members
    First off, Welcome to NS. Second, you should try reading the guide first before posting in the forum. Third, kuz im in a good mood, ill do you a favor, here is a breif desc:

    Marines:
    LMG - pistol - knife on startup
    can replace LMG to HMG, shotgun, or grenade launcher
    Can also have jetpack or hevy armor (not both)

    skulk -can walk on walls
    bite - main attack, very powerful
    parasite - marks an enemy structure or player on hive sight so everyone can see
    leap - a long jump, does little damage, more of a speed advantage
    xenocide - explosive suicide, area effect

    gorge (fatty) - can build structures
    spit - main defensive weapon, weak
    heal spray - heals players and structures
    bile bomb - does heavy damage against buildings ONLY
    web - causes marines to stop and unable to fire weapons


    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> lerk - flight
    bite - a little less powerful than skulk's but faster
    spores - gas that does damage agains light armor marines ONLY
    umbra - blocks 1/2 bullets if your inside the cloud
    primal scream - increases speed and energy recovery for all aliens in vicinity

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> fade can teleport (aka "the bladed messiah" by shockwave)
    swipe - powerful attack
    blink - teleportation
    metabolize - health regen
    acid rocket - acid projectile with splash damage

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> onos - juggernaught
    gore - powerful main attack
    devour - eat a marine and gain health from him until hes fully digested
    stomp - stops marines for an amount of time in a straight path in front of you
    charge - attack based on amount of touches, last until energy is out.


    there you go, look around the rest of the forum for more info.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited June 2004
    Well, might as well post some more detailed info.

    LMG - Basic gun. Kills skulks in 9-11 bullets, but because of the cone of fire the <u>best</u> marines hope for consistent 25-bullet kills. If you've ever played CS, you know that in real life you shouldn't hold down the trigger on an automatic. Forget that with this gun. If the enemy is in your crosshairs, lay down on that trigger, because there is no recoil. However, make sure the adrenaline doesn't get to you and make you empty your clip into the wall. Reloading in the middle of battle isn't the best of ideas. In fact, you should generally never reload, always switch to your secondary weapon if out of ammo and there's a skulk close to you.

    Pistol - For all intents and purposes, it's 100% accurate, even at range. If you put the dot on the skulk, your shot will hit. Every bullet does quite a bit of damage; some people use the pistol as their primary weapon because their aim is so good they can knock off skulks easily.

    Knife - If you run yourself out of ammo, it's up to the knife when there's no chance to reload. Each swipe does 30 damage, so a damaged skulk has to be careful and not get to cocky when you pull out your knife. Technically it should be an easy kill for the skulk, but if you crouch down near a wall somewhere and keep him in front of you, you make his life a lot harder. Also, use your knife to take down alien structures, save your ammo for aliens, unless of course you see an oc.

    Shotgun - Relatively cheap, oftentimes insta-gibs skulks, deadly to lerks, and two or more is a severe deterance to fades. Upgraded shotties can take down an onos before he has time to react, because it does its damage in large chunks. There is obviously a spread to this gun, so it isn't very effective at range, but as a CQC weapon it excels.

    HMG - Very nice weapon, the best way (IMO) to take down an onos. For anything else though, the shotgun works just as well. The big advantage of the HMG is the extra range it has and also the fact that you can literally sweep a hallway filled with skulks away without a problem with it. One drawback is the looong reload time. Pick your reload times carefully. Also, the HMG isn't very effective against buildings. Let the shotties and the glers take care of the structures.

    GL - The grenade launcher has a clip of four nades. If you pick up this weapon, and I doubt you will as a new player, remeber that your job is to clear out walls of ocs, vents, and assault the hive while others protect you. If FF is on your teammates will be frickin **** at you if you spam nades at your feet. Note that even if FF is off you can still hurt yourself with your nades.

    HA - Heavy armor. The prefered upgrade for many commanders. You move a little slower but have massive armor, and are invulnerable to lerks' spores (the green clouds that hurt you as a light armor marine). However, that doesn't make you invincible. Every good commander drops welders with his HA, and you MUST REMEMBER TO WELD EACH OTHER IN A HEAVY TRAIN!!!11!!!1 Can't stress that enough; people not welding each other is the main reason a heavy train fails. Devouring onos contribute as well, but if you don't weld each other you will just be a very slow light marine because you won't have any armor.

    JP - The jetpack is not often used on pubs, simply because most pubbers can't use it correctly. The HA is generally a better investment. However, if you do get the jp, here's how it works. Press the jump key to boost. You'll rocket to the ceiling. That doesn't get you very far alone. The proper way to handle the jetpack is to boost a little, let go, reach the apex of your parabolic path through the air, then just as you are about to fall back to the ground hit the jump key again and you will travel straight forward, assuming you get the timing down correctly. Whatever you do, don't waste your fuel by jumping into the ceiling repeatedly. It recharges, but you never want to be caught grounded by an alien and unable to escape into the air. JP-HMGs are the death to onos in big rooms.

    Whew.
    I'll get on the aliens later.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    they done weapons and the alien classes...


    there not many bugs to exploit ... and we're not going to tell you any <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    good to know you've actually taken the time to join the forums though - so welcome to NS! woo

    if you got any Q's or problems, either ask on here, pm me, irc #naturalselection or #nsguides both on gamesurge, or #naturalselection on quakenet - plenty of people around who will be able to help
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Welcome!

    Other Marine weapons...Grenades.
    The hand held kind. If you've played CS, forget everything you know about throwing grenades. These are a bugger to handle, but cause a lot of damage...good for covering an escape or for taking down alien structures.

    Theres also Mines. Generic mines, an alien touches it, it goes boom. Good for securing vents, seem to be fairly useless later in a game as big aliens wont die, or can shoot mines with acid rockets (i think they can still do that...)
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