imagine this... you create a dedicated server, you have 3-4 people join it... their information is going from their computers, to the master server, then to your computer.
*you* join... the information (for you alone) is going from your computer, to the master server, back down to your computer (the server)....
check my lil diagrams... i've labled the "upload" which is information generated by your computer, sending it out, where as "download" is information incomming to your computer, and not generated by yourself. <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> normal situation: download speeds: (them) <----- (master) <------ (you) upload speeds: (them) -----> (master) ------> (you)
now as you can see, it's double the bandwidth up *AND* down... which slows your server, and your ping WAYYYY down...
now that that is said, it's pretty obvious that joining a dedicated server from the machine hosting it is very unwise.... but now onto actually answering your question.
close steam, and re-open it... it should either re-connect or update... if not, then you need to have another account to be hosting the server than the one joining it (bob's server can't have bob himself connect from the same machine... see?)
I'm not sure if you are using the right terminology.
The master servers' jobs are to keep a watch on all available servers that have registered with them. The only thing they do is give people a list of active servers to whoever requests the list. Then your client program takes that list and starts pinging the servers for latency and current player/map information. There is no other interaction between you and them other then for that list.
There is another type of "master server" called the authentication servers. These are the servers which store steamId/cd-key/username/password sets. When you sign on, you authenticate with these servers. Once you authenticate, the server gives you a signed certificate good for a set period of time before it expires and you need to re-authenticate. That's why you see the "Steam Ticket Expired" message and you need to log out and then back in to refresh it.
I'm going to assume you are using a router on a DSL or Cable connection. If you want to join your own server on your own LAN, you should use the private IP address when you connect and all outside clients should use the public IP address. You will have to set up port forwarding in order for outside players to be able to connect.
Comments
*you* join... the information (for you alone) is going from your computer, to the master server, back down to your computer (the server)....
check my lil diagrams... i've labled the "upload" which is information generated by your computer, sending it out, where as "download" is information incomming to your computer, and not generated by yourself.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
normal situation:
download speeds: (them) <----- (master) <------ (you)
upload speeds: (them) -----> (master) ------> (you)
Joining your own Dedicated Server:
download speeds: (you) <----- (master) <------ (you)
upload speeds: (you) -----> (master) ------> (you)
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
now as you can see, it's double the bandwidth up *AND* down... which slows your server, and your ping WAYYYY down...
now that that is said, it's pretty obvious that joining a dedicated server from the machine hosting it is very unwise.... but now onto actually answering your question.
close steam, and re-open it... it should either re-connect or update... if not, then you need to have another account to be hosting the server than the one joining it (bob's server can't have bob himself connect from the same machine... see?)
The master servers' jobs are to keep a watch on all available servers that have registered with them. The only thing they do is give people a list of active servers to whoever requests the list. Then your client program takes that list and starts pinging the servers for latency and current player/map information. There is no other interaction between you and them other then for that list.
There is another type of "master server" called the authentication servers. These are the servers which store steamId/cd-key/username/password sets. When you sign on, you authenticate with these servers. Once you authenticate, the server gives you a signed certificate good for a set period of time before it expires and you need to re-authenticate. That's why you see the "Steam Ticket Expired" message and you need to log out and then back in to refresh it.
I'm going to assume you are using a router on a DSL or Cable connection. If you want to join your own server on your own LAN, you should use the private IP address when you connect and all outside clients should use the public IP address. You will have to set up port forwarding in order for outside players to be able to connect.