Public Commanding Etiquette

SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
<div class="IPBDescription">Should there be such a thing?</div> Continued from the <i>"Turret centric pub strat"</i> thread :

One of the largest problems in current public games is the endless amount of frustration for any mildly faulty alien team (which, under public conditions, is almost a given). Not only do basic marines sodomize Skulks at about a 4:1 ratio and take areas, walk across the map and dominate at a high pace in the earlygame - almost without exception do they like to drag the game on with a lack of decisive offense, sometimes even to utterly blatant levels like killing active Hives with Electricity/Sentrys alone.

Amongst the reasons for this is that, while NS is pretty heavily marine biased in the earlygame, it starts turning towards aliens as Fades or a second Hive appear. The easiest thing on a pub is to bank on the lack of Alien Skulk-teamwork, walk in on vital areas, throw up some static defense and sit back for 20 minutes until 3/3 HAs stomp a lone Hive and one RT. I honestly wish this was a dramatization, but most of the time its an understatement - 1 Hive games can take up to 40 minutes before the commander pulls that stick out of his ****.

The whole situation is made worse by the fact that the only other generic playstyle, the offensive one, is almost entirely outlawed on many public servers - walking in on active Hives (spawncamping), structure blocking retreating creatures, drawing OC fire, nodeblocking, mineladders and even total res denial tend to be kickable/bannable offenses. This in turn encourages the less controversial, but in effect much more frustrating alternative of using turrets massively.

My question in the end is, would it be practical to enforce a rule that says Commanders may not drag games out by general inability or over cautiosness (waiting til every RT is electrified, and every node has 5 sentrys to gaurd it together with another elec TFac) ? Couldn't that go towards making the majority of public games less amazingly stale and more fast-paced and fun, or is it simply not as practical as all the knee-jerk rules in existence?

Just an idea. Become a non-wank comm today <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

Comments

  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Different comss have different playing styles. Theres always that handy F4 button in place. NS classic needs timelimits of 1 hour, then theres no more dragging games out unnescisarily.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    I think part of the reason you see commanders laming the entire map instead of finishing an obviously lost game is habit. They have they're strategy/usual way of moving on the map and they stick to it. There could be one hive, no res nodes, and 1 skulk alive and I've seen commanders walk to the OTHER side of the map to lame up an "open" hive.

    Commanders need to be more wary of the game, and as Saltz is referring to, think about the alien team. WHilst laming the ENTIRE map may be interesting to you, the reason the alien team is getting smaller is because it isn't so amusing to them.

    A good barometer is if you are screwing around on the map and you see aliens begin to F4/leave, beacon and shotty rush the hive to finish it. If you fail, so what, the aliens can claim a small victory, and you'll have plenty of res to finish it. And if you end up losing for it, so what, you'll probably win the next 95% of the games, let em enjoy it.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    At the same time, I've seen alien teams in a decisive position instead choose to hoard for Onos as opposed to an all out assault with fade, lerk, and xeno skulk.


    As a marine, I've often wondered why I've not been xeno'd out of a lamed up defensive position. Evidently there are clueless people on both sides, people who consider that everything MUST be defended before you can attack, and those who think that Onos must be the best alien for end game activity.





    Sadly on the forums we're preaching to the converted - most of the problem players don't read the forum, or simply don't care.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Heh i thought that you were going on about abusive coms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I admit to swearing at my team to get them to rush the hive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , apologys. As for dragging the game out i am guilty of this also, i wanted to get jetpacks, let the rines have fun. Seriously being lame and dragging things out mercilesly is stupidly lame though and out to lead to a kick or ban. For example turret farming everywhere.
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    When that third hive is up and im on alien, i go STRAIGHT to skulk to xeno, unless they are all HAs. Then we go onos to eat them, then back to skulk to xeno after all the HAs are gone. *shrug* maybe thats just me, as i love getting 4-8 xeno kills in one shot
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    I generally dont drag out games, except if aliens build sensory.
    They need to be punished for being so stupid.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    As a commander it is often very difficult to gauge the stength of your team. Sometimes however, it is blatantly obvious that they are unable to perform those actions that would destroy a hive. This happens almost 75% of the time on pubs. Offensive capabilities of new marine teams are negligible. They can shoot skulks, fades and oni, but they dont understand the mechanics behind spawn camping/aiming for a hive.

    It tends to be out of habit now that commanders lame places up because they are so used to incompotent marine teams. Perhaps this is unjustified in some situations, but in the overwhelming majority it is almost vital (due to lack of marine understanding) for a win. Commanders play the game like an RTS and the objective of winning. If it necessary on pubs to engage in lameness then so be it.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    The best analogy ive heard of public comming is like being a Entertainment Orginizer. It is up to you, to see how fun the marines will have, and alians, obviously, you want to win. But, by being to slow, wasting time on Defence, building building and building. You can make the reens bored. and then since they are bored, they dont play as well. Ive seen games where the marines lost and they bosted how good thier comm was, because they had alot of fun.

    Plus I think by making the game more fast paced, You will find its alot more fun for you. And if you try to keep up with all requests around ammo and medpacks, even better. I mean sure, you do need a tad bit of expressing you emotional opinions so your team will listen, usualy.

    Now it is hard to gauge your team, so test em. what I like to do, is start a agressive. and rush armor one. And no base defence, I mean on a pub, a delayed skulk rush is rare. But after that its responsive. if they die alot, I build more ips, I slow my expansion, and get phase gates, building like 2 out posts. get armor 2, pass out welder, then get weapons up grades. And just try to build enough stregth. But if they aint dying a bunch, then im more offensive. getting armor 1 then weapons 3. passing out more shotties. etc. but generaly not ever building a single turret factory unless I feel like seiging, even then, i try and shotty rush, unless they have to many OCs. wont even get heavies, get Jps instead.

    I mean Worst case senario my team isn't good enough and with 3/3 reens they can't kill a hive 2 skulk. and you lose? But hey, if you focused on making the game fun, that 8-60 mins, was well worth it
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i hardly ever get static defense, simply because 9/10 games i comm i dont have rines that are competent enough to be able to cap and hold enough rt's to make enough res for static defense. if i have spare res i put it on an upgrade.

    besides, it's best to never be on the defense, especially if youve just achieved something, like kill a hive. you must ride on the momentum, and hand out heavy weapons. because immediately after a such morale boost your rines will fight more efficiently than usually.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    edited June 2004
    Well, a few things I have to say

    Turret farming is a no no, this isn't SimTurretFarm...
    CC Blocking and laming in general is a no no as well.
    Dragging out a game that is won and just getting res/spawncamping (eg: hive full of heavies and explicit instructions not to kill the hive)

    Spawncamping is ok in <b><i><u><span style='font-size:14pt;line-height:100%'><span style='color:red'>moderation</span></span></u></i></b>, let me say it again, having 1-2 marines wait for spawners to cover thier teammates is ok, but when you have 1 guy out of 5 knifing the hive as people spawncamp and fight for kills (ie: wait for the spawner and everyone shoots at him) then thats different...

    Yea, those are some simple things, also as a comm you have a responsibility to be nice to teammates at the beginning, but if the prove that they are worthless, send em as a meatshield/suicide missions (eg: knife hive to make a distraction before we seige another hive)

    Also when handing out weapons/equipment: if your res is limited, only give the stuff to reliable people, when you have 300 res and your just searching for the last guy, theres no reason why not to give the nublar a jetty and hmg when he asks..
  • DJ_LIQUIDDJ_LIQUID Join Date: 2003-11-12 Member: 22671Members
    <!--QuoteBegin-TOmekki+Jun 29 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jun 29 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> besides, it's best to never be on the defense, especially if youve just achieved something, like kill a hive. you must ride on the momentum, and hand out heavy weapons. because immediately after a such morale boost your rines will fight more efficiently than usually. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well said
  • AzkarAzkar Join Date: 2003-07-16 Member: 18204Members, Constellation
    If you cant finish a game, its because your marines arnt pushing, I **** at my marines to push into the hive, even if there is an onos on the other side.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    To avoid dragging out games I do two things when I comm pubs: I don't build a single regular turret, and I don't electrify anything. I use mines and marines for defense, nothing else. It's a mediocre substitute for scrimming, but it's an accomplishment to have 10 marines on a big server move around and defend nodes and take on fades at the same time. I blame the staleness of marine pub strats on 1) The lack of competent commanders that understand the game mechanics and 2) The utter crappiness that is the average vanilla skulk vs average vanilla marine. While normally the marine would win, everyone's had that round as comm when the alien team absolutely raped their team with only skulks. That makes some commanders feel safer turreting up and electrifying everything, then going for the kill. While the least efficient method, it's also the most successful on most public servers. I find it completely unchallenging, so I do new things all the time. I regularly use catpacks and do jetpack rushes frequently. The only way this is going to improve is if commanders simply get better and stop playing the game like it's a round of starcraft vs 7 computers on the "Insane" difficulty setting.
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