With skilled marines I'm more apt to go JP, but by and large I go heavy armor. It's a safer bet. since pub's can have an influx of "less accurate" players, sometimes you HAVE to go with what will last the longest. Also, there are maps that are very unfriendly to JP's, but all maps can be won with HA. And although you said not to use it to counter a situation, that's exactly what you need to do. If you're playing nancy and they have 2 onos patrolling, then JP FTW.
I don't usually get JP unless I know my team is capable of winning with them, or unless we're swimming in res and I want the marines to have fun while we wait on HA.
When I have the res, I give both HA & JP. Otherwise...HA trains really kick ****....as do JP+Shotgunners.... Depends on the amount of oc spamming and the map I guess...
<!--QuoteBegin-Zaggy+Jun 26 2004, 05:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Jun 26 2004, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I have the res, I give both HA & JP. Otherwise...HA trains really kick ****....as do JP+Shotgunners.... Depends on the amount of oc spamming and the map I guess... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, I have been known to do both, get the main part of my team to have HA and walk straight to a hive that is hard to take. I wil give 3 of my best players shotguns, jps, and welders, and have them take a hive after the main force is picking on the other one. It works GREAT in pubs, as once that second hive is down, the HAs practically just walk in. It will only cost around 40 more res.
Also, try this strat without the HAs, just have the main force run off and go directly at the hive. While they are barely damaging it, give Shotguns and jps to your best 3-4 players, and medspam them and ammo them up whie they are taking the other hive. It works wonders. Beacon when second hive is destroyed, and have them all rush that hive that was destroyed. get rid of al chambers/build pg and res tower, and get ready for HA train.
It really does depend on the skill of the team, or how many players you can trust as Comm.
As for the OC spamming, many times you can sneak up on the hive, and hit it from there for the jps with shotguns. All it realy takes is 3 level 3 shotgun clips into the hive to destroy it. maybe more depending on healing etc. it can be down in under 10 seconds if you have 4 shotguners <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The value of Jps varies greatly with the players. A very good player with jp can own a hive by himself. A very bad player with jp will die without doing anything.
HA, on the other hand, isn't more or less valuable depending on the skill of the player. It's much more constant, and therefore a safer bet.
So I always get HA, unless we already have 2 hives. Then It's fun time.
I prefer to give out HA over JP because HA give's the player far more damage resistance than the regular LA can. They require nearly twice as many hit's to kill, are gas proof and can make the alien's beg for mercy when put into trains. JPs are only good depending on the skill of the team, as everyone else already stated. But, it's not the HA or JP that make's a marine good. It's the weapon they're sporting, HA's with LMG's aren't going to do crap.. same with JP's and LMG's. It's more based on weapon's than the equipment.
If people ask for welders so they can weld up while they're still light armors, then later they ask for jetpacks I'll get jetpacks. Otherwise, i'm way too cynical to believe in pub players <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->.
<!--QuoteBegin-"Buggy"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Buggy")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->try winning before you need jp or ha, it works better<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's being ignorant of the value of heavies and jets. You can have either heavies or jets realistically before 5 minutes. How many games end before 5 minutes? How much do you think a couple of heavies with hmgs would help against a team that just has fades?
(e)kent, I will never realistically expect to be able to hand out HA at 5 minutes. 8 minutes is the usual, and before the 8 minute mark, I've probably already won the game.
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> Amazing how overpowered the Trans-System Authority is.
<!--QuoteBegin-(e)kent+Jun 27 2004, 12:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Jun 27 2004, 12:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If people ask for welders so they can weld up while they're still light armors, then later they ask for jetpacks I'll get jetpacks. Otherwise, i'm way too cynical to believe in pub players <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->.
<!--QuoteBegin-"Buggy"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Buggy")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->try winning before you need jp or ha, it works better<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's being ignorant of the value of heavies and jets. You can have either heavies or jets realistically before 5 minutes. How many games end before 5 minutes? How much do you think a couple of heavies with hmgs would help against a team that just has fades? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I just prefer to take out a second building hive by any means possible rather than sitting back and waiting for HA. Both work, both have their risks, but assuming your team isnt completely stupid, my preference is often better.
i always prefer HA, its easier to use in most maps, and you always have the chance to move with a friend who can weld you. with that you wont lose almost any HP after being attacked <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> !!
You beat me to it Buggy "try winning before you need jp or ha, it works better". HA and JP's are expensive. Either rush one of them or don't bother with them at all. JP's are superior in almost every way though.
I thought it would be the complete opposite. Onos have devour, and HA is a prime target for that. However, an Onos cant hit a jetpacker. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I pick them depending on the situation and scenario.
If the games going well, the aliens have 2 hives and 1 onos and a few fades or so ill go Heavy Armor.
But if the game isnt going so well, aliens have hive 2 with 2-3 Onos, and WOL's near the hives i go with Jetpacks, hoping i can get a ninja marine to put up a phase gate to SG down a hive.
i try to win the game without ha first, because it costs so much. usually hmg/sg + weldered 3/3/MT la marines can do the job. if not, and it seems like the game has gotten another twist and will last a little longer then i go for ha.
<!--QuoteBegin-Recoup+Jun 29 2004, 02:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Jun 29 2004, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought it would be the complete opposite. Onos have devour, and HA is a prime target for that. However, an Onos cant hit a jetpacker. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you have right, i was tired when i wrote that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
aonomusDedicated NS Mastermind (no need for school)Join Date: 2003-11-26Member: 23605Members, Constellation
I prefer to toss out HA's, especially if we are dominating with L3 shotties, imagine a train of heavies with L3 hmgs, but if I have the res I can drop JP/GL and send em on suicide missions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Always HA on pubs. Jets are just a luxury to spend when the game is already decided (meaning: pretty often). Even one HA can go toe-to-toe with hive 1 onos and win, whereas a jetpacker is constantly at risk even if there is a few turrets.
HA's are the safe bet. What I usually do is give HA's to the majority of the team and let one good player go JP and harass the hives or get pgs up for sieging. A whole team of JP's just isn't as effective because in a well-defended hive, with lerks sporing and leaping skulks, they go down to easily. (Although, I've seen a game where the comm gave the whole team JP's during endgame, they rushed out, relocated to one of our hives and proceeded to win the game <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> )
Comments
I don't usually get JP unless I know my team is capable of winning with them, or unless we're swimming in res and I want the marines to have fun while we wait on HA.
Otherwise...HA trains really kick ****....as do JP+Shotgunners....
Depends on the amount of oc spamming and the map I guess...
Otherwise...HA trains really kick ****....as do JP+Shotgunners....
Depends on the amount of oc spamming and the map I guess... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, I have been known to do both, get the main part of my team to have HA and walk straight to a hive that is hard to take. I wil give 3 of my best players shotguns, jps, and welders, and have them take a hive after the main force is picking on the other one. It works GREAT in pubs, as once that second hive is down, the HAs practically just walk in. It will only cost around 40 more res.
Also, try this strat without the HAs, just have the main force run off and go directly at the hive. While they are barely damaging it, give Shotguns and jps to your best 3-4 players, and medspam them and ammo them up whie they are taking the other hive. It works wonders. Beacon when second hive is destroyed, and have them all rush that hive that was destroyed. get rid of al chambers/build pg and res tower, and get ready for HA train.
It really does depend on the skill of the team, or how many players you can trust as Comm.
As for the OC spamming, many times you can sneak up on the hive, and hit it from there for the jps with shotguns. All it realy takes is 3 level 3 shotgun clips into the hive to destroy it. maybe more depending on healing etc. it can be down in under 10 seconds if you have 4 shotguners <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
HA, on the other hand, isn't more or less valuable depending on the skill of the player. It's much more constant, and therefore a safer bet.
So I always get HA, unless we already have 2 hives. Then It's fun time.
<!--QuoteBegin-"Buggy"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Buggy")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->try winning before you need jp or ha, it works better<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's being ignorant of the value of heavies and jets. You can have either heavies or jets realistically before 5 minutes. How many games end before 5 minutes? How much do you think a couple of heavies with hmgs would help against a team that just has fades?
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> Amazing how overpowered the Trans-System Authority is.
<!--QuoteBegin-"Buggy"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Buggy")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->try winning before you need jp or ha, it works better<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's being ignorant of the value of heavies and jets. You can have either heavies or jets realistically before 5 minutes. How many games end before 5 minutes? How much do you think a couple of heavies with hmgs would help against a team that just has fades? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I just prefer to take out a second building hive by any means possible rather than sitting back and waiting for HA. Both work, both have their risks, but assuming your team isnt completely stupid, my preference is often better.
I KNOW i suck with a JP, so I avoid them, whether its getting one or dishing out as comm lol. I've only ever won twice, so I stick with what I "know".
If the aliens have only skulks/fades etc, i go for JP's.
lerks > jetpacker
webs >>>>>>>>>> jetpacker
but webs rarely come into play. still, fades and lerks will absolutely own bad jps, and give good ones a hard time.
If the games going well, the aliens have 2 hives and 1 onos and a few fades or so ill go Heavy Armor.
But if the game isnt going so well, aliens have hive 2 with 2-3 Onos, and WOL's near the hives i go with Jetpacks, hoping i can get a ninja marine to put up a phase gate to SG down a hive.
you have right, i was tired when i wrote that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
$0.02
As a comm, JP+SG rush, quick, cheap, and effective with a team of any competence