Its not carpace, its the shield in general for all life forms. its in some beta changelog. It was included to stop the "its all about resnodes" gameplay, and make hives good for skulks. As I can remember it goes like 8% 12% 16%
Nah, all kharaa have armour, dunno what it is, its just generic armour. Carapace is the upgrade that enables you to have EXTRA armour, on top of the generic stuff. More total armour per hive, % as above (if thats right).
<!--QuoteBegin-@nthony+Jun 27 2004, 09:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@nthony @ Jun 27 2004, 09:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wait, are you implying a hive1 skulk with 70/10 has more armour than a hive3 skulk with 70/10? when the hell was this employed? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's the exact opposite.
sorry, I meant to put hive3 first. Wonder why such a radical change wouldnt be one of the first things to be mentioned in the changelog (cuz I never saw it...)
<!--QuoteBegin-AlienCow!+Jun 27 2004, 01:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Jun 27 2004, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And no I wasnt implying that (assuming you meant me), maybe I wasnt clear.
WITH CARAPACE you have MORE armour PER HIVE. ie 1 Hive = extra 8% 2 Hives = extra 12% 3 Hives = extra 16%
Warning, may not be accurate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, and no. Carapace is a Defence upgrade, that adds additional Armor Points and Armor Absorption on top of the base lifeform Armor.
The additional hives effect ups the amount of Armor Apsorption on the base lifeform armor. Getting the Carapace upgrade is not necessary to take advantage of this. I'm not sure of the actual percentanges.
Carapace doesn't change those values as far as I know, but its effectiveness increases with more hives because of the increase in the amount of damage armor absorbs. Since each point of armor is more valuable with more hives, carapace's armor increase becomes more valuable. Imagine carapace adding 100 armor; at hive 1, that absorbs 200 damage, but at hive 3 it absorbs 300. Also, at hive 3 armor is the most important aspect of the alien's longevity since they don't take a significant amount of health damage until it's gone. Can anyone confirm whether or not carapace actually increases absorption in addition to the armor increase?
<!--QuoteBegin-Gerald R Ford+Jun 27 2004, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 27 2004, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for everyone's clarification:
with one hive: each point of armor absorbs 2 points of damage. 70% of the damage taken goes to armor, 30% to health
with two hives: each point of armor absorbs 2.5 points of damage. 80% of the damage taken goes to armor, 20% to health.
with three hives: each point of armor absorbs 3 points of damage. 90% of the damage taken goes to armor, 10% to health. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is true. Because on a custom map i play if you have 4 or more hives, you actually gain health from taking damage. As long as you have armour left your health will go up with every bullet taken.
Awsome... never knew that. Could be a replacement for regen...
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Comments
its in some beta changelog.
It was included to stop the "its all about resnodes" gameplay, and make hives good for skulks.
As I can remember it goes like 8% 12% 16%
when the hell was this employed?
when the hell was this employed? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's the exact opposite.
Wonder why such a radical change wouldnt be one of the first things to be mentioned in the changelog (cuz I never saw it...)
WITH CARAPACE you have MORE armour PER HIVE.
ie
1 Hive = extra 8%
2 Hives = extra 12%
3 Hives = extra 16%
Warning, may not be accurate.
WITH CARAPACE you have MORE armour PER HIVE.
ie
1 Hive = extra 8%
2 Hives = extra 12%
3 Hives = extra 16%
Warning, may not be accurate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, and no. Carapace is a Defence upgrade, that adds additional Armor Points and Armor Absorption on top of the base lifeform Armor.
The additional hives effect ups the amount of Armor Apsorption on the base lifeform armor. Getting the Carapace upgrade is not necessary to take advantage of this. I'm not sure of the actual percentanges.
with one hive: each point of armor absorbs 2 points of damage.
70% of the damage taken goes to armor, 30% to health
with two hives: each point of armor absorbs 2.5 points of damage.
80% of the damage taken goes to armor, 20% to health.
with three hives: each point of armor absorbs 3 points of damage.
90% of the damage taken goes to armor, 10% to health.
with one hive: each point of armor absorbs 2 points of damage.
70% of the damage taken goes to armor, 30% to health
with two hives: each point of armor absorbs 2.5 points of damage.
80% of the damage taken goes to armor, 20% to health.
with three hives: each point of armor absorbs 3 points of damage.
90% of the damage taken goes to armor, 10% to health. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is true. Because on a custom map i play if you have 4 or more hives, you actually gain health from taking damage. As long as you have armour left your health will go up with every bullet taken.
Could be a replacement for regen...
"It's not a bug, it's a feature!"
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