Co: New Way To Get Experience

NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
Right now, you gain experience based on what level alien/marine you kill. But shouldnt an Onos kill at level 10 be more important than a gorge kill at level 10?

Right now it goes like this (the points you gain for a kill):

Points Level
60 1
70 2
80 3
90 4
100 5
110 6
120 7
130 8
140 9
150 10

Thats how much you are worth when you are at specific levels.

With my idea:
Being skulk: Adds 0 to how much you are worth for getting killed
Being Gorge: Subtracts 10 from how much you are worth
Being Lerk: Adds 35 to how much you're worth
Being Fade: Adds 70 to how much you're worth
Being Onos: Adds 140 to how much you're worth
Having hive 2 attack: Adds 15 to how much you're
Having hive 3 attack: Adds 30 to how much you're worth
Having any upgrade as alien adds 5 to how much you are worth
Each level adds 10 to how much you are worth

You start out worth 40...+ 10 for being level 1 is 50 Most possible worth is 325 points (as Onos with hive 2 and 3 attacks and 1 upgrade at level 10)

Being LA marine: Adds 0 to how much you are worth for getting killed
Having damage 1, 2 or 3 each add 10 points
Having armor 1, 2 or 3 each add 10 points
Having SG adds 10 points
Having HMG adds 15 points
Having GL adds 20 points
Having Welder adds 5 points
Having Mines adds 5 points
Having Catalyst (being killed with a catalyst pack) adds 30 points
Having Resupply adds 20 points
Having MT adds 15 points
Having Scan adds 15 points (only adds to the marine who actually purchased scan)
Having JP or HA adds 50 points
Each level adds 10 points

You start out worth 40 points...+level 1 = 50 points

The most possible points would be: To have HA or JP with a GL, MT or scan, someone elses scan, resupply, catalyst, and armor 1 and 2 at level 10 for 325 points.

There now there is a chance to get to level 10 within the default timelimit of 10 minutes.

Comments

  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Sounds good except I have a few comments on the marine side of things.
    I don't think mines and welder should add anything to it, as they dont really make you any better while in combat. Also the GL xp should be lowered, perhaps only 5, because it is not very usefull against aliens and GLers are extremely easy to kill if they dont have a jetpack.
  • Slow_SmurfSlow_Smurf Join Date: 2004-04-03 Member: 27702Members
    The ponit is to add more EXP for how worthwhile they are, not how effective in xxx combat situation.

    I think you might be going slightly overboard with the numbers, but the idea certainly is sound, though unlikely to be added as it represents a pretty big change...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    This is just redundant with the fact that you get more xp for killing someone at a higher level. You get more xp because it is assumed they will be more effective at killing you or helping their team.

    I don't think this should be added, but if it is, then the automatic increase for increasing levels should be removed.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    <!--QuoteBegin-NolSinkler+Jun 26 2004, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ Jun 26 2004, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right now, you gain experience based on what level alien/marine you kill. But shouldnt an Onos kill at level 10 be more important than a gorge kill at level 10? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As a battle <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> , I am offended!
Sign In or Register to comment.