[wip]handgun Replacement

jack9911jack9911 Join Date: 2002-10-30 Member: 1754Members
edited June 2004 in NS Customization
<div class="IPBDescription">how cool is this one?</div> we keep it real, yes this gun is a real one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> a beretta 87 (similar to 89)

i still need to map and skin it

what do guys think? do you want it?

<img src='http://ryccou.net/jack9911/BS/Site/Beretta%20-%205.jpg' border='0' alt='user posted image' />

Comments

  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Looking good, can you Pm me when your done i might acually use this pistol replacemnt :O

    GJ <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    looks a tad thin to me
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    Are you going to make a wooden grip version? It looks awesome.
  • jack9911jack9911 Join Date: 2002-10-30 Member: 1754Members
    <!--QuoteBegin-Invazn+Jun 27 2004, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Jun 27 2004, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are you going to make a wooden grip version? It looks awesome. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm still learning how to map the mesh so... you'll have to wait <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    the others> thanks for your replies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    jack i didnt know you posted in the NS forums <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    i saw this on DLCSS so ill say the same thing i said there i dont think you need so many sides in the silencer
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I'd use it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Keep it up we always need more modelers, because every other modeler is too lazy to, well, model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I bet that huge-mo barrel keeps it nice and accurate. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    edited June 2004
    the chamfers at the grip is too tiny, it should be bigger, make it a lil curved looking and ergonomic

    oh yeh at the back where the hammer is, it shouldnt be just one "hole", use a lil bit more refs
  • Strapon2Strapon2 Join Date: 2003-06-02 Member: 16941Members
    just an FYI, if you didn't convert that to editable mesh before getting that poly count it's going to be innacurate. (i'm guessing you did it in editable poly)
  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    whats the poly count when its a mesh cause the one u showed is a poly model not a mesh model
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