Random Screens From My Cs / Ns Map
amckern
Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">"Flame me not"</div> Images are thumbs click each one to view full screen
<a href='http://www.ammahls.com/random/de_cocoon0018.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0018_thumb.JPG' border='0' alt='user posted image' /> </a>
Blue Hall - The Blue Hall feels to clean, but if was to add something it is to dirty, what can i do?
<a href='http://www.ammahls.com/random/de_cocoon0019.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0019_thumb.JPG' border='0' alt='user posted image' /> </a>
Blue Hall, looking at lift shaft to Brown Hall
<a href='http://www.ammahls.com/random/de_cocoon0020.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0020_thumb.JPG' border='0' alt='user posted image' /> </a>
The Cave, redsigned for lower r_speeds, and less awp's
<a href='http://www.ammahls.com/random/de_cocoon0021.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0021_thumb.JPG' border='0' alt='user posted image' /> </a>
New Grey Hall, with hole to sewer
<a href='http://www.ammahls.com/random/de_cocoon0022.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0022_thumb.JPG' border='0' alt='user posted image' /> </a>
Sewer betwen The Cave, and Grey Hall
More can be found at <a href='http://www.ammahls.com/random/de_cocoon.html' target='_blank'>http://www.ammahls.com/random/de_cocoon.html</a>
<b>This post is more or less a try to get back into the ns community, with out flat blocky maps, if people dont like what they see (Other then the word "Counter-Strike"), then please post what you would like to see changed, and i shall consider it</b>
amckern
<a href='http://www.ammahls.com/random/de_cocoon0018.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0018_thumb.JPG' border='0' alt='user posted image' /> </a>
Blue Hall - The Blue Hall feels to clean, but if was to add something it is to dirty, what can i do?
<a href='http://www.ammahls.com/random/de_cocoon0019.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0019_thumb.JPG' border='0' alt='user posted image' /> </a>
Blue Hall, looking at lift shaft to Brown Hall
<a href='http://www.ammahls.com/random/de_cocoon0020.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0020_thumb.JPG' border='0' alt='user posted image' /> </a>
The Cave, redsigned for lower r_speeds, and less awp's
<a href='http://www.ammahls.com/random/de_cocoon0021.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0021_thumb.JPG' border='0' alt='user posted image' /> </a>
New Grey Hall, with hole to sewer
<a href='http://www.ammahls.com/random/de_cocoon0022.JPG' target='_blank'> <img src='http://www.ammahls.com/random/de_cocoon0022_thumb.JPG' border='0' alt='user posted image' /> </a>
Sewer betwen The Cave, and Grey Hall
More can be found at <a href='http://www.ammahls.com/random/de_cocoon.html' target='_blank'>http://www.ammahls.com/random/de_cocoon.html</a>
<b>This post is more or less a try to get back into the ns community, with out flat blocky maps, if people dont like what they see (Other then the word "Counter-Strike"), then please post what you would like to see changed, and i shall consider it</b>
amckern
Comments
DM: you're not :/
<a href='http://www.nic.pwp.blueyonder.co.uk/images/cocooncrit.jpg' target='_blank'>http://www.nic.pwp.blueyonder.co.uk/images/cocooncrit.jpg</a>
Another thing that just leapt out at me: Why the drinks machines? They look so out of place.
Hmm, so they don't cut apart the geometry and make r_speeds go through the roof?
It looks alright, but making a joint NS/CS map makes about a much sense as a talking poo wearing a top hat that turns up at your door begging to shine your shoes. On a sunday.
amen.
Hmm, so they don't cut apart the geometry and make r_speeds go through the roof? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And what about a less expensive solution? Like keeping 1 grid unit between the walls and floors, it seems people seem to forget the 1 grid space idea and do the "easier/faster to create" solution (func_walls)
Hmm, so they don't cut apart the geometry and make r_speeds go through the roof? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And what about a less expensive solution? Like keeping 1 grid unit between the walls and floors, it seems people seem to forget the 1 grid space idea and do the "easier/faster to create" solution (func_walls) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A crate one unit above the ground is going to love painfully obvious. In places you can get away with it, but not here. Just group the crates together as one func_wall (don't group too much stuff though).
In all seriousness, the textures are meant for NS only. If you use them in CS there is not much that they will legally do against you (or they might - depends on how serious they take this) but most of the mapping community will hate you and it is not hard to get the word spread and your map will never see the light of a server...any where..
But anyways...
Don't use ns textures on a cs map!
That is 1 famous quote now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> - Who did i say that to any way?
The fixes in the cave will be done
Also, the only ns texture are the walls in the Grey Hall, that i will be replacing with steel from Half Life wad, and the ground in Blue Hall, that i will replace once Snowstrike gets me some more
All the rest are from Custom Wads, that say just credit me in your readme - So i dont have to worry over that
The dirink machince were to try and add something to a bland wall, though posibly a bit of rubish technolgy might fit just as well
Thanks again,
amckern