Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2004
The info_location is a brush based entity (you probably already know that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
<b>Here's what I do:</b>
Create a 1 grid high brush, textured in NULL and turn it into a info_location. Now position it underneath the map. After that scale it to the size of the area you want named and go to the properties of the info_location give it a name. That's all you have to do.
<b>Things to keep in mind:</b><ul><li>Info_location create a 2d map of the names in your map (they can't overlap each other)</li><li>If you have an area you can't cover with one info_location due to the shape of the area or overlapping issues. You are alowed to use more info_locations with the same name.</li></ul>
Comments
<b>Here's what I do:</b>
Create a 1 grid high brush, textured in NULL and turn it into a info_location. Now position it underneath the map. After that scale it to the size of the area you want named and go to the properties of the info_location give it a name.
That's all you have to do.
<b>Things to keep in mind:</b><ul><li>Info_location create a 2d map of the names in your map (they can't overlap each other)</li><li>If you have an area you can't cover with one info_location due to the shape of the area or overlapping issues. You are alowed to use more info_locations with the same name.</li></ul>