ThinGLord of wub and vlaaiJoin Date: 2003-04-11Member: 15400Members, Reinforced - Supporter
edited June 2004
As far as I know this has to do with your mp_timelimit setting.
A NS server variables list can be found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=7509' target='_blank'>here</a>.
Let me quote from that thread:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>mp_timelimit</b> - Number of minutes to play on each map. After this expires, the map will change to the next level in mapcycle.txt. IMPORTANT: the map will never switch in the middle of the game, it will always allow you to finish your current game first. Default is 60 minutes (2-3 games).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't know how the co_ and ns_ differences work though, I'm not a server operator. Hope it helps.
<!--QuoteBegin-shadowfax1+Jun 29 2004, 11:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shadowfax1 @ Jun 29 2004, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi, my map time on the Co_ maps is always 10 minutes if attacking or defending, how do I change this?
Thanks
A <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The cvar "mp_combattime X" will end a combat match regardles of mp_timelimit. This being said, if you want the map to change at the end of the match set them both the same, if not adjust them accordingly.
e.g. mp_combattime 15 and mp_timelimit 30 would end the match at 15 minutes and replay the same map again.
Hi, I have now got the map to run for 20 minutes (Co_x maps), but it doesn't go to the next in the ap cycle just starts a fresh map, how can I change this?
Sorry that was not clear. What I meant to say was when we finish a map it will not go onto the next map which is in the mapcyle.txt file, it will simply start the same map again. How can I just get the map to play once and go to the next?
mp_timelimit 1 would probably work better if you NEVER want to play the same map 2x, but that will really hinder server population since if one quick rush destroys the hive/cc (which typically happens on my server after intial map load due to not all players being loaded when round startss) the other team won't get a chance to retaliate.
I keep a combat time of 30 minutes on our combat server and it seems to work pretty well. mp_timelimit is set to 15 in case of rush victories, though I've been considering nerfing that to 10 minutes.
Comments
A NS server variables list can be found <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=7509' target='_blank'>here</a>.
Let me quote from that thread:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>mp_timelimit</b> - Number of minutes to play on each map. After this expires, the map will change to the next level in mapcycle.txt. IMPORTANT: the map will never switch in the middle of the game, it will always allow you to finish your current game first. Default is 60 minutes (2-3 games).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't know how the co_ and ns_ differences work though, I'm not a server operator. Hope it helps.
Thanks
A <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The cvar "mp_combattime X" will end a combat match regardles of mp_timelimit.
This being said, if you want the map to change at the end of the match set them both the same, if not adjust them accordingly.
e.g. mp_combattime 15 and mp_timelimit 30 would end the match at 15 minutes and replay the same map again.
Thanks
Andy
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
This is what I have:
mp_combattime 20
mp_timelimit 20
Kind regards
Andy
Thanks
Andy
mp_combattime 20
mp_timelimit 15
I keep a combat time of 30 minutes on our combat server and it seems to work pretty well. mp_timelimit is set to 15 in case of rush victories, though I've been considering nerfing that to 10 minutes.