Aim-friendly Crosshairs

kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
edited June 2004 in NS Customization
<div class="IPBDescription">They're for aiming, not looking pretty</div> Attached is a .zip with 2 sprite files and the necessary textfiles to convert your LMG, HMG, pistol, and parasite crosshairs. I found the stock crosshairs to obscure my target more than they aided in aiming, so I switched to the 1.04/current spectating crosshair. Alas, I often lost track of its small, yellow, center-less self in a heated firefight, so I made these. The contents of the .zip:

xhairmarine.spr - blue version of the crosshair
xhairmarine_yellow.spr - yellow version, and the one I use for everything
4 .txt files - these tell NS to use this crosshair for the weapons they're named after

You'll have to edit the relevant textfiles if you want to use the yellow crosshairs for anything. I also made the textfiles by, originally, copying in the weapon_machinegun.txt contents from 1.04, so they'll fiddle with your weapon-selection hud if you use them. This never bothered me, since I use keyboard + fastswitch to switch weapons, but if it's an issue for you, it's easy to fix. You merely need to copy in the .spr files *only*, and then edit your existing textfiles to point to this sprite. I'm pretty sure all the relevant .spr files are the same size anyways, so the coordinates should work.

If you can't make it happen, forum PM me or something, I'll help you out.

Remember, these crosshairs are not here to look good. They are intended to kill things.

The .zip is attached to this post and I'll attach a demo image to the next post.

Comments

  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    And the screenshots:
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    GJ
    <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • GPXGPX Join Date: 2004-04-07 Member: 27784Members
    edited June 2004
    not the best sprites. but who cares it works. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited June 2004
    I've been using the 1.04 crosshirs up til' now.
    Using =)

    EDIT: Just noticed, they totally **** up my hud, the killsprites and everything else :<
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <a href='http://hem.bredband.net/soylent/temp/xhair_custom.zip' target='_blank'>Here's</a> the ones I use(<a href='http://hem.bredband.net/soylent/temp/sol3.jpg' target='_blank'>pic.</a>).
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    anyone think they can get one looking like CS? or the mp5 iron sights in FA?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-CMF_FATAL+Jun 30 2004, 10:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Jun 30 2004, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyone think they can get one looking like CS? or the mp5 iron sights in FA? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh... if you want those CHs just use them. Just some minor txt-editing is needed to get them working <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Clashen, just edit your original textfiles then, and where it says "xhairmg.spr" or "xhairhmg.spr" or whatever, replace that with "xhairmarine.spr".
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    is it that easy to convert chairs? i tried to put a ns one in FA once and it was fed up.... ill try tho.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-kavasa+Jul 1 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Jul 1 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Clashen, just edit your original textfiles then, and where it says "xhairmg.spr" or "xhairhmg.spr" or whatever, replace that with "xhairmarine.spr". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I fixed it, i don't know how but my "hud.txt" was gone.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Alright, with this reply I'm attaching a final version. Here's the stuff I've changed:

    1. standardized and improved the naming scheme. All the sprite files are named "xhairaim_color.spr" where "color" is replaced by the color of the sprite, abbreviated. Currently included in the .zip are: blue (blu), yellow (ylw), and red (red).
    2. Obtained original textfiles and edited those to use the blue crosshair, but keep all the correct hud sprites for weapon selection and so on.

    If you just unzipped this archive into your sprites folder, it would replace the LMG, HMG, pistol, and parasite with the blue version of this crosshair. If you want to use another color for a given weapon and change the color abbreviation. So, for example, if you wanted to use the yellow sprite for parasite, you would take the following steps:

    1. open weapon_parasite.txt
    2. find the two instances of "xhairaim_blu" in the text file
    3. replace "blu" with "ylw"
    4. save and close the text file

    This is nominally a final version, but if you want to request it in another color, you can feel free. Forum PM is suggested as I'll stop monitoring this thread within a week or so.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-CMF_FATAL+Jun 30 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Jun 30 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it that easy to convert chairs? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, its easy. here are my converted ones

    <a href='http://www.premierhitech.com/products/Chairs%203.JPG' target='_blank'>screenshot</a>
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-sheena yanai+Jul 1 2004, 10:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jul 1 2004, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CMF_FATAL+Jun 30 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Jun 30 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it that easy to convert chairs? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yeah, its easy. here are my converted ones

    <a href='http://www.premierhitech.com/products/Chairs%203.JPG' target='_blank'>screenshot</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    rofl
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Nice Job, Using since they are a bit more easy to see then the original 1.04 ones.
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