Need Help With Trigger_presence
Zor
Join Date: 2003-09-16 Member: 20911Members, Constellation
I want to create a room that only marines are allowed into and to keep out the aliens i decided to go with this setup
trigger_presence triggers a multimanager which triggers a trigger_hurt and then the mm turns the trigger_hurt off again.
The problem is i cannot seem to get this setup to work as aliens can still get in there. any help would be much appriciated.
trigger_presence triggers a multimanager which triggers a trigger_hurt and then the mm turns the trigger_hurt off again.
The problem is i cannot seem to get this setup to work as aliens can still get in there. any help would be much appriciated.
Comments
<a href='http://www.natural-selection.org/Mapping_Guidelines.html#trigger_presence' target='_blank'>http://www.natural-selection.org/Mapping_G...rigger_presence</a>
Check the last two flags for trigger_presence. You could use it to ignore the Kharra team, which means the trigger would not occur when a Kharra player tries, but will activate for a marine player.
This is all speculation...
Edit: Even tho the link was helpful is still cant get it working
start the map, switch sv_cheats to 1
join a team..
when you go in the box labelled "marines" as marine you activate the trigger_presence and you die
when you go in the box labelled "aliens" as alien you activate the trigger_presence and you die
BUT when a trigger hurt is activated it will not care if you are a marine or an alien. a trigger_hurt hurts everything
for the entities check out the rmf/map file
<a href='http://www.sorcerer.de/files/presencehurt.zip' target='_blank'>http://www.sorcerer.de/files/presencehurt.zip</a> ~14kb
im too lazy to check if the entities still exist in NS, but if they do, this link should give you the information you need to make entities work for 1 team only
<a href='http://collective.valve-erc.com/index.php?doc=1047683808-21957700' target='_blank'>VERC Half-Life Teamplay</a>