Building sizes.

WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
<div class="IPBDescription">Well, anybody know em?</div>I just thought, that it'd be good to know each buildings size. Somebody knows?

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    About this big *holds hands apart*....bout this tall ....and about so long....

    *shrugs*...no idea...then again, the mod will be out in 2 days...so you'll know soon <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    All the buildings use the crouched-marine hull.  Most are about 4 feet tall in-game.  The Prototype lab is slightly taller; the Infantry Portal and Phase Gate are disks about a foot tall.
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    And if you still want, you can check it from the trailer or screenshots. Btw, dont make too small rooms.
  • Troy_RageTroy_Rage Join Date: 2002-10-18 Member: 1530Members
    the biggest is about the size of a small small car
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I might be wrong...but I'm pretty sure he was looking for unit dimensions ...as in for mapping....
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    Amazingly, Hanz was the only one who figured <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.

    I never make rooms too small, I have a tendancy to make em way..way..WAY too big =/. So, therefor it looks very odd to see a tiny turret, standing on a crate for example, 5 times bigger =X.

    (this too-big mapping stuff comes from a method of scaling the textures up, u know, r_speeds, from earlier maps, but I notice more n more that the amount of detail in NS textures does not allow for this =/ )
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