Idea For A Map
flintlock
Join Date: 2004-06-15 Member: 29320Members
<div class="IPBDescription">and since i can't map at all...</div> i'll put it up here, maybe one of u guys would like to map it. note this is a very rough layout of my ideas...i'm gonna draw it up on graph paper tommorow, get it all to scale.
so, heres my idea. in normal ns we have a collection of maps that, regardless of their square shape, are supposed to be spaceships (minus the installation maps, but u knew that) so instead of making another borg cube, basically we have a shipyard (in a box shape <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). and as a important and expensive piece of the economy in this area of the galaxy, the frontiersmen are naturally called in to clear it.
as a shipyard its a modular collection of pods and work equipment suspended on a framework (note in this image frame is NOT complete) with docked ships in various states of disrepair. as a moduler work installation it would have a resource nozzle in nearly every room for easy access.
i was also considering adding more ships and possibly a near operational intergalactic phase gate, give the marines something else to worry about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , but kinda pointless since i can't map and i dunno if anyone likes this idea enough to take a swing at it.
so feel free to slam the idea, tweak the layout, whatever, your the professionals.
(and yes, i looked at the old thread by quad...)
so, heres my idea. in normal ns we have a collection of maps that, regardless of their square shape, are supposed to be spaceships (minus the installation maps, but u knew that) so instead of making another borg cube, basically we have a shipyard (in a box shape <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). and as a important and expensive piece of the economy in this area of the galaxy, the frontiersmen are naturally called in to clear it.
as a shipyard its a modular collection of pods and work equipment suspended on a framework (note in this image frame is NOT complete) with docked ships in various states of disrepair. as a moduler work installation it would have a resource nozzle in nearly every room for easy access.
i was also considering adding more ships and possibly a near operational intergalactic phase gate, give the marines something else to worry about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , but kinda pointless since i can't map and i dunno if anyone likes this idea enough to take a swing at it.
so feel free to slam the idea, tweak the layout, whatever, your the professionals.
(and yes, i looked at the old thread by quad...)
Comments
there might be a skilled mapper out there that can pull it off
the idea sounds realy good and the layout seems solid i would love to see this get done but im not realy getting my hopes up
to close to the ms and to clos to each other.
and move defensive systems bank to bridge
and what exactly is the problem? I dont see a problem here, since you dont want a hyper detailed vie to outside.
also, maybe if i moved the work hanger farther north on the map (towards the x) and filled out that area, moving ms to that. then remove the core/ nanite hallway. place a hive in nanite fuel, one in cargo and one in a reversed Palamedes engine cavatiy (as in the whole ship facing the other way.)
just thinking...
edited for clarity