Help
Pithlit
Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">2 Problems</div> Well with the latest build of my map two Problems occured wich seem to happen during the compile.
First: I Have invisible Walls, they are not there, you can shoot though them (like clip brushes) and walk through one side. if you want to move back, you are blocked completly
Any ideas what causes this and what can i do against ti?
Second: My Spot_light entitys stopped working and i wont get them on again <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Any ideas?
First: I Have invisible Walls, they are not there, you can shoot though them (like clip brushes) and walk through one side. if you want to move back, you are blocked completly
Any ideas what causes this and what can i do against ti?
Second: My Spot_light entitys stopped working and i wont get them on again <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Any ideas?
Comments
as for those invisible walls, im not sure, what entities do you have in that area?
all the time
2. the entities ariund the areas are 1 func wall 2 func trains and some path corners
all the time
2. the entities ariund the areas are 1 func wall 2 func trains and some path corners <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1: if you ARE using the light_spot entities, they are spotlights that a) point at wherever they are set to with yaw/pitch/roll, or b) point at a specified entity (not dynamicly though), so just placing them wont work
2: did these invisible walls move? if they did, it may somehow be your func_trains.
how are they textured?
if they didnt move, same question about the func_wall
also, is there any complex geometry nearby? maybe the compiler is getting confused.
also, a compile log might help me out
May these errors be the source of the walls?
2. I thought the spot lights mustnt be necessary pointet to an entity.
Can´t i just pitch them the way i like to get them to work?
I never use the pitch key to aim my spotlights, so I don't know if it works or not.
To make your spotlights shine the right way, it's probably easiest to just use an info_null to aim the spotlight (won't count towards the entity limit).
Or you can try using the <i>angle</i> key (in degrees; or -1 for up and -2 for down) or the <i>angle<b>s</b></i> key (pitch yaw roll) and see if either works for you. You may have to turn off smartedit to add these keys.