Help

PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">2 Problems</div> Well with the latest build of my map two Problems occured wich seem to happen during the compile.

First: I Have invisible Walls, they are not there, you can shoot though them (like clip brushes) and walk through one side. if you want to move back, you are blocked completly

Any ideas what causes this and what can i do against ti?


Second: My Spot_light entitys stopped working and i wont get them on again <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Any ideas?

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    what are you using as a target for your light_spots?

    as for those invisible walls, im not sure, what entities do you have in that area?
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    1. The Spot lights arent targeted and dont target anything, they should just shine
    all the time

    2. the entities ariund the areas are 1 func wall 2 func trains and some path corners
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited July 2004
    <!--QuoteBegin-Pithlit+Jul 4 2004, 11:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Jul 4 2004, 11:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. The Spot lights arent targeted and dont target anything, they should just shine
    all the time

    2. the entities ariund the areas are 1 func wall 2 func trains and some path corners <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1: if you ARE using the light_spot entities, they are spotlights that a) point at wherever they are set to with yaw/pitch/roll, or b) point at a specified entity (not dynamicly though), so just placing them wont work

    2: did these invisible walls move? if they did, it may somehow be your func_trains.
    how are they textured?
    if they didnt move, same question about the func_wall
    also, is there any complex geometry nearby? maybe the compiler is getting confused.

    also, a compile log might help me out
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    I just checked the log, and i have some leaf portal saw into leaf errors. But i don´t see any errors in my map (i.e. like null textured faces where the editor has textures on it), so i ignored it.

    May these errors be the source of the walls?


    2. I thought the spot lights mustnt be necessary pointet to an entity.
    Can´t i just pitch them the way i like to get them to work?
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    edited July 2004
    The clipping problems are probably caused by the bug in the clipnode creation method of XP-Cageys compile tools. Try the various clipnode types and try rebuilding the affected areas, or hope XP-Cagey hunts it down before your map is finished <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> (which isn't very likely with him recently being employed in the industry and all).

    I never use the pitch key to aim my spotlights, so I don't know if it works or not.
    To make your spotlights shine the right way, it's probably easiest to just use an info_null to aim the spotlight (won't count towards the entity limit).

    Or you can try using the <i>angle</i> key (in degrees; or -1 for up and -2 for down) or the <i>angle<b>s</b></i> key (pitch yaw roll) and see if either works for you. You may have to turn off smartedit to add these keys.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    I ripped a complex func_wall out of the area (wich had one of the leaf errors) and the invisable walls disappeared. But now the whole vis leaf disappears suddenly when i come close to it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
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