Compileprocess Stops With "no Visible Brush" Error
Lt_Gravity
Join Date: 2003-04-28 Member: 15909Members
<div class="IPBDescription">need some QUICK advise!!!</div> Error: Entity 322 has no visible brushes
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
I started mapping when hl came out but NEVER EVER had this error before!
weird thing: there is no error within the map when I check it in VHE.
does anybody know how to fix this or at least a way to find out WHAT EXACTLY this problem is???
Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
I started mapping when hl came out but NEVER EVER had this error before!
weird thing: there is no error within the map when I check it in VHE.
does anybody know how to fix this or at least a way to find out WHAT EXACTLY this problem is???
Comments
I think this problem is exactly that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. It means entity 322 is made up of brushes that are all entirely clip or origin (maybe even true for null). Go to entity 322 in hammer and make sure it has some visible brushes.
In hammer select the entity and then right mouse click and select move to world this should solve the problem. The reason behind this is i dont think clip or orign brushes can be entities as they are already entities.
WOW! I just found the error o_0
this one is weird, the CLIP BRUSHES caused this error, although they seemed to be all right.
what we lern out of this:
1. you can map for years and get new errors every day <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
2. try deleting the clipbrushes of an newly crafted area to fix the error.
NULL textured brushed should be OK.
In your specific problem, some of the CLIP brushes you deleted must've been func_walls, or any other brush based entity. Perhaps you accidently converted one texture it with the CLIP texture.