Lerk Rush
JimBowen
Join Date: 2003-05-30 Member: 16873Members, Constellation
<div class="IPBDescription">something to try</div> Just played a amazing clan match.
From the start one clan member went gorge and dropped DC's and another gorged for an rt, whilst the other 4 skulked for res. Once the 4 skulks got their 30 res, they went lerk and proceeded to rush the rine base, in what what a devestating assualt. Although this is a risky strat and depends on your skulking ability at the start, it is certainly effective if you get it right. Its worth a try in a prac <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
From the start one clan member went gorge and dropped DC's and another gorged for an rt, whilst the other 4 skulked for res. Once the 4 skulks got their 30 res, they went lerk and proceeded to rush the rine base, in what what a devestating assualt. Although this is a risky strat and depends on your skulking ability at the start, it is certainly effective if you get it right. Its worth a try in a prac <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
I would like to see this in pubs especially on some comabt becuase already 3 or 4 lerk hurts a big time
Get nades, weld vent, toss all nades in at once and laugh
Its very hard to get an effective lerk rush in 3.0, more due to lack of skilled players than anything else. However, anyone who's not too hot can always hang back and be spumbraing like mad.
So the whole difficulty in pulling it off comes from having to let marines leave base to a certain degree, then go in, take out Armslab/AA (structures that aren't heavily mined at the 2minute mark), and then procede to chew the CC while one Lerk gaurds. This can if executed correctly, force a relocation - which brings us to the most major problem with lerkrushes. You can obviously bug down the reloc in spores - but in the end, they'll outtech you on a 4-lerk strat. Which is why you need some backup like a Fade or 2nd Hive for this to have a reasonable chance at working at all.
After all france did have sweden looked down untill they got that other obs up and made a distress. Alot of lerks can be a nice tactics and might be worth a try.
After all france did have sweden looked down untill they got that other obs up and made a distress. Alot of lerks can be a nice tactics and might be worth a try. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
elt, the ActingONOS?!-lerk
Well... if you set of a mine by accident, when you're lerk... you're pretty clumsy.
On the other hand, if you're lerkrushing, you're bound to have some clumsy lerks with you, as you, most probably, don't have 4-6 (depending on strategy) skilled lerks in your clan.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
I would like to see this in pubs especially on some comabt becuase already 3 or 4 lerk hurts a big time <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
although bast is never, ever, ever a map for a clanmatch...
For the most part, if the people you're playing with have played NS for a long time, they're going to be pretty experienced in every single class...Even if you've never played a lerk, if you've played NS and watched others since 1.04 or so, you can easily do well on your first try...
In pubs you cant make that organized so it wouldnt work.....
would be just fun to see lerk rush in 10 vs 10!
Celerity = pwn
and lerk is already weak with or without DC.
with celerity its harder to hit the birdie and fly much faster for example back to the hive and heal.
also, silence is pwn too ^_^
It depends... if we're talking pcw games, the commander won't give 4 mines for the IP alone, which would leave the space for at least one lerk to bite.
Protect and cherish lerks with a skulk or two and the marines will have a hard time advancing.
Add a gorge and an OC or DC and you have a position that will generate RFK all day.
Love lerks. They are your friends. And they don't get many kills, so keep them ALIVE. If you see a marine coming and you are a skulk, take the bullet for him.
I would think One RT is better... then have the spare person skulk in front of the lerks for the 2nd hive.
But the whole point is that you have lerks in the first 2 minutes of the game. A lot of them. You're not going to have HA, and you're barely going to get Armor 1. Stacking spores + 4 biting celerity flying machines of dewm != good for marines.
Consider two gorges with adren for healing. If you can save the gorges long enough to kill the marine team, it's so over.
It would only be good if spores stacked but 1 guy would have to spore while the others bit.
As lerks aren't a assualt race its not that good...but then again healspray rush...who would a geussed.
yes that was fun... freaking focus lerk bites <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->