.rad File For Ns2.wad?

RozdowerRozdower Join Date: 2002-12-06 Member: 10514Members
Is there a lights.rad file for the light textures in ns2.wad? I know I could make my own but I would prefer to see what a .rad file would have to offer first.

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    There aren't any since all mappers make their own.
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    maybe chromeangel's does, you can find it somewhere in his tutorial <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php#Foreword' target='_blank'>here</a>
  • GeekGeek Colorado Join Date: 2002-12-01 Member: 10346Members, Constellation, NS2 Playtester, Reinforced - Diamond, Reinforced - Shadow
    Heres what I have, its not all of the lights but nost of the new ns2.wad You may not like them but its a start.
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->light_newblue  0  255 255 500
    light_newred  255 0  0  500
    light_newgreen  123 250 6   500
    light_newwhite  255 255 255 500
    light_panel01  123 250 6  250
    light_panel02  255 157 83  250
    light_panel03  0  255 255 250
    light_panel04  255 0  0  250
    light_yg01   147 227 87  300
    light_yg01red  255 0  0   300
    light_yg02on  255 255 255 2500
    light_yg03blue  0  255 255 800
    light_yg03gre  123 250 6  800
    light_yg03red  255 0  0   800
    light_yg03white  255 255 255 800
    light_yg03yel  255 250 0  800
    light_yg04on  207 255 255 350<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited July 2004
    Unlike for a casual hl or cs map, ns mappers like to play a lot on the rad settings. Lighting has quickly become an important factor to the map's success especially among the mapping community. Each mapper has therefore their own rad settings, with their own lights.rad tweaked to fit rad settings.

    heres a bit of mine for exemple, you'll notice the brightness figures range differently from Geek's.

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    light_stripblue           11 171 249 2000
    lostlight1                  250 250 128 4000
    lostlight3                150 150 150 3000
    light_strip2-b            200 0 0 3000
    cc_light_red3a          150 0 0 2000
    cristal                120 240 160 5000
    eclip_lights                22 239 180 320
    fx_biomech03           22 239 180 320
    light_newblue            11 171 249 1000
    holo_navmap            128 242 255 400
    light_strprd-b            250 103 15 5000

    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    That is why you won't find a generic lights.rad file for ns, and i suggest you do the same, the earlier you play with rad settings, the quicker your map will look ns-ish. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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