Is there a lights.rad file for the light textures in ns2.wad? I know I could make my own but I would prefer to see what a .rad file would have to offer first.
maybe chromeangel's does, you can find it somewhere in his tutorial <a href='http://nsworld.ns-central.co.uk/mappingguide/MappingGuide.php#Foreword' target='_blank'>here</a>
Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
edited July 2004
Unlike for a casual hl or cs map, ns mappers like to play a lot on the rad settings. Lighting has quickly become an important factor to the map's success especially among the mapping community. Each mapper has therefore their own rad settings, with their own lights.rad tweaked to fit rad settings.
heres a bit of mine for exemple, you'll notice the brightness figures range differently from Geek's.
That is why you won't find a generic lights.rad file for ns, and i suggest you do the same, the earlier you play with rad settings, the quicker your map will look ns-ish. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->light_newblue 0 255 255 500
light_newred 255 0 0 500
light_newgreen 123 250 6 500
light_newwhite 255 255 255 500
light_panel01 123 250 6 250
light_panel02 255 157 83 250
light_panel03 0 255 255 250
light_panel04 255 0 0 250
light_yg01 147 227 87 300
light_yg01red 255 0 0 300
light_yg02on 255 255 255 2500
light_yg03blue 0 255 255 800
light_yg03gre 123 250 6 800
light_yg03red 255 0 0 800
light_yg03white 255 255 255 800
light_yg03yel 255 250 0 800
light_yg04on 207 255 255 350<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
heres a bit of mine for exemple, you'll notice the brightness figures range differently from Geek's.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
light_stripblue 11 171 249 2000
lostlight1 250 250 128 4000
lostlight3 150 150 150 3000
light_strip2-b 200 0 0 3000
cc_light_red3a 150 0 0 2000
cristal 120 240 160 5000
eclip_lights 22 239 180 320
fx_biomech03 22 239 180 320
light_newblue 11 171 249 1000
holo_navmap 128 242 255 400
light_strprd-b 250 103 15 5000
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
That is why you won't find a generic lights.rad file for ns, and i suggest you do the same, the earlier you play with rad settings, the quicker your map will look ns-ish. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->