Milkshape 1.7.1 Released
Burncycle
Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
<div class="IPBDescription">(yay!)</div> <a href='http://www.swissquake.ch/chumbalum-soft/' target='_blank'>http://www.swissquake.ch/chumbalum-soft/</a>
This release comes with a lot of bug fixes and some little updates. Especially the new Create Face command, which replaces the plugin comes in very handy. Also there is support for A6 GameStudio MDL7 files, but without animation support. It takes some time to find out how to convert them properly, and I didn't want to let other users wait. The exporter exports 24-bit and 32-bit textures, with skeleton.
Here is what's new:
check opengl extension buffer for Geforce FX.
shortcuts for plugins didn't work.
copy & paste keyframes fixed
limit of 100 plugins removed
Remove All Keyframes operates on selected joints only.
4 Recent Files
BDY import crash fixed
Quake1 export no textures message fixed
Executing plugins causes the model's skeleton to be drawn regardless of the state of the "Show skeleton" check box.
Turn Edge crashes: creating a box, single-selecting one of the faces in the upper left view (without backfaces) and another one in the lower left view
option to turn off viewport saving
fixed GS MDL4 export bug with textures
texture didn't load, when loading from recent file list
fixed little bug with transparency slider
A6 GameStudio MDL7 import (no animation)
A6 GameStudio MDL7 export (no animation)
Wavefront OBJ import didn't always load the textures properly.
Cancel option, when the application quits.
A5 GameStudio MDL5 import
bug fixed with plugins and joints.
minor bug in MS3D loader.
output information on which joints keyframes were set/removed.
optionally load/save viewport settings
replaced Create Face plugin with buildin command
removed bridge and unify plugin at the request of mijacs (they seem to crash on certain machines)
restores second texture filename (unused in MS3D)
This release comes with a lot of bug fixes and some little updates. Especially the new Create Face command, which replaces the plugin comes in very handy. Also there is support for A6 GameStudio MDL7 files, but without animation support. It takes some time to find out how to convert them properly, and I didn't want to let other users wait. The exporter exports 24-bit and 32-bit textures, with skeleton.
Here is what's new:
check opengl extension buffer for Geforce FX.
shortcuts for plugins didn't work.
copy & paste keyframes fixed
limit of 100 plugins removed
Remove All Keyframes operates on selected joints only.
4 Recent Files
BDY import crash fixed
Quake1 export no textures message fixed
Executing plugins causes the model's skeleton to be drawn regardless of the state of the "Show skeleton" check box.
Turn Edge crashes: creating a box, single-selecting one of the faces in the upper left view (without backfaces) and another one in the lower left view
option to turn off viewport saving
fixed GS MDL4 export bug with textures
texture didn't load, when loading from recent file list
fixed little bug with transparency slider
A6 GameStudio MDL7 import (no animation)
A6 GameStudio MDL7 export (no animation)
Wavefront OBJ import didn't always load the textures properly.
Cancel option, when the application quits.
A5 GameStudio MDL5 import
bug fixed with plugins and joints.
minor bug in MS3D loader.
output information on which joints keyframes were set/removed.
optionally load/save viewport settings
replaced Create Face plugin with buildin command
removed bridge and unify plugin at the request of mijacs (they seem to crash on certain machines)
restores second texture filename (unused in MS3D)
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