Aliens Winning Formula
Ambrosek
Join Date: 2003-12-06 Member: 24018Members
<div class="IPBDescription">Marines can never win ...</div> In many maps marine cant beat aliens when this situation goes on. And i call it the aliens winning formula
First at the beginning of the game, aliens got a pro player and aliens are not res **** as well, and start with 4 - 5 rt with dc or somehow. And the [pro player] soon get enough res to build a hive within 3 min and some gorges set up some oc to block ur way [ Like bast, gorge build oc near the lift and the way to RR]
In 5 min, if marines cant take control of 1 hive, aliens set up another hive and xeno age started. Soon, aliens can take control to all rt and win....
In a NS map the whole map got 10 rt node only and marine got 1 and aliens can take control about 4 -6 res in the first 3 min.
If the aliens start with 4-5 rt, Pro players only need to kill about 4- 6 marines and he can get 50 res only in less than 3 min
Remeber, if ur team is pro, that pro players cant get so many fraG so dont argue with me about ur team s power.
Also , if u dont have any res [ oc block + sulk ambushed] , u cant upgrade
Moreover, Aliens can have 3 hive within 6 min
If they got xeno, marines are over
Can anyone give me some good ideas on these situation?
DOnt Be a fool and talk about sg rush or drop mines or drop sg, they dont work
First at the beginning of the game, aliens got a pro player and aliens are not res **** as well, and start with 4 - 5 rt with dc or somehow. And the [pro player] soon get enough res to build a hive within 3 min and some gorges set up some oc to block ur way [ Like bast, gorge build oc near the lift and the way to RR]
In 5 min, if marines cant take control of 1 hive, aliens set up another hive and xeno age started. Soon, aliens can take control to all rt and win....
In a NS map the whole map got 10 rt node only and marine got 1 and aliens can take control about 4 -6 res in the first 3 min.
If the aliens start with 4-5 rt, Pro players only need to kill about 4- 6 marines and he can get 50 res only in less than 3 min
Remeber, if ur team is pro, that pro players cant get so many fraG so dont argue with me about ur team s power.
Also , if u dont have any res [ oc block + sulk ambushed] , u cant upgrade
Moreover, Aliens can have 3 hive within 6 min
If they got xeno, marines are over
Can anyone give me some good ideas on these situation?
DOnt Be a fool and talk about sg rush or drop mines or drop sg, they dont work
Comments
Go kill their RTs.
Explain to me how the aliens start with 4 or 5 RTs?
In order for aliens to get the third hive up at 6 minutes, the aliens would have to be slaughtering the marines horribly anyways.
Play the game more. Get better marines. Pray for no stackage.
the first thing you should do as a marien on that map is secure main aft. main aft + the hive right behind it is the same as going to atmos (only better.you get 3 rts and a hive).
if the start hive is engine (the hive behind main aft) you want to weld the vent in main aft and try and set up a T-farm. if you can do that the game is prety much won.
if the start hive is feed water. secure main aft and move on the refinery hive. most of the time they will poor most of their rez into deffending atmos. after securing refinery (by this time pg tec should be done) move on atmos. siege out atmos and move on fed water for the win.
if start hive is refinery. secure main aft and then move on atmos. then you want to cap feed water rt and hold it with a few mariens (because feed water is very hard to build in). sit and wate for jp's, rush refinery for the win.
one person should always be in main aft to deffend/sound the alarm if attaked in mass. the key to winning bast (in a pub) is to box them in. main aft is the first step because it is a easy way to keep them from engine hive or if they started in engine hive it is a easy way to keep them from the rest of the map.
keep in mined the tram tunnel could also be a good place to have a mini base if their hive is refinery or engine. if you have turets and mariens in tram tunnel/the little room below feed water you can keep them from getting feed water hive.
keep in mind the under water tunnel and ping the hives often. if you cannt jp down refinery hive you can build a tf in the booth above refinery and still place the sieges close enough to the hive to hit.
also remeber they cannt box you in with oc's. if all elce fails, siege.
if they box you in with skulks, get into two groups. 2 people in the first group to triger the ambush and the rest to mop them up now that they are in the open.
edit..
love the pub games. just enough people to to do interesting things
Strategy games cannot be set in stone, with a 100% victory path. Strategy games are about formulating a plan along general guidelines. Once you make contact with the enemy, either due to scouting or executing your plan, you alter your plan based on what the enemy is doing. If you plan on a jetpack rush, and see the aliens suddenly have sensory as first chamber, a jetpack rush would probably not be your best approach. Suddenly a two hive lockdown would be in order. Alter accordingly. Most marine teams lose because 1) The commander lacks focus and cannot set a precise goal beyond "omg get res and turret farm lockdown two hives" and 2) The commander is unable to react to threats from the alien team. Alien teams are much the same, they are simply far too slow to react to threats. I'm sure we've all been in games when you say "marines coming to the hive" and 5 minutes later, after the marines take a painfully long time setting up shop, the other aliens are still having trouble getting to the hive to defend it. hopefully the Guides will have an effect on this. Most players will react well to good leadership.
Whenever I see 4-5 people on the alien team staking out a resource node, I know that the marines have no chance to win, but, like I said, that rarely happens. They all just wanna kill the marines.
Btw, marines can do a similar strategy, but it's much harder to pull off due to the fact that the marines are much slower than aliens. That happens even less. I can only think of one time when I commanded where that happend. Every marine ran out seperately and grabbed an rt or hive. wow, that was a great game. The whole team got squad five that time.
I can't believe I'm seeing this thread, marines were helplessly incompetent and the aliens were banking on no res****s and not getting caught gestating in the early stage to win.