Altair V6i
KungFuDiscoMonkey
Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
<div class="IPBDescription">Now go forth and playtest</div> This was origionally a release to some playtesters but they never seem to be able to get enough people to playtest it so I'm releasing it here for anyone who wants to help me playtest it. I believe I have the brightness and ballance pretty much under control. For v6j I'm working on adding lots of pretty details. But for now go out and PT ns_altair_v6i
Download: <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/&file=ns_altairv6i.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...s_altairv6i.zip</a>
Thanks to bry for the great map hosting system that he's set up.
Download: <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/&file=ns_altairv6i.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...s_altairv6i.zip</a>
Thanks to bry for the great map hosting system that he's set up.
Comments
[edit]
bleh typos
Only one thing I picked up that could be a problem, its very very complicated.
Looking at it from a clan war view it would be good to try it, but from a public game point of view I cant see many people taking to it.
^_^
1.) Life Support Hive not touching ceiling and going through the wall
2.) most of the stairs in the level are WAy too steep
3.) Cut down on useless ladders which lead nowhere since that might make it more processor friendly
4.) Doors leading nowhere really confused the hell out of us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
5.) Southern hive (forgot name) might need to be a tad harder to seige since the vent is so low to the ground and its a long hallway.
Those were what we found were some problems I think.
The vent system travels between 2 hives, why not all 3?
Other than that, I could not find any issues with it. It seems to be evenly balanced and carry lots of alien baised and marine baised spots.
I'll remember this map. It should go official with ns_rust.
First impression is that the top hive seems to suffer from Waste syndrome in that it's a lot easier to attack and a lot more cut off compared to the other hives. The bottom two hives might be a bit too easy to defend with the vents between them. I'd like to see the sewer vent dump out into the node between them (sort of like the vents in ns_veil at nanogrid) which would make transit between the hives a bit tougher but at the same time make it a less natural spot for marines to put a phase gate in and split the hives. The middle of the map seems like it could stand to lose a few rooms since there isn't much action there. Maybe take out a res node or two since it seems like the marines can get a lot of them.
also a lot of people (roughly 25% of the people who loaded the map) had REAL trouble with fps. around 4-5 out of the 20 that loaded the map had 10-20 fps on the map so improvement REALLY needs to be made in that area.