Hl2

ToneeTonee Wub wuBUK Join Date: 2003-10-25 Member: 21926Members, Constellation
No not a post that you'd think you'd find in here....

Does anyone know where the article (or forum post) on HL2 vs Farcrys physics etc.

thanks

-Anth

*wonders how many PATHETIC people are going to post PATHETIC answers, post nicely or not at all (coz there's no need for it:)*
«13

Comments

  • DY357LXDY357LX Playing since day 1. Still can't Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Interesting sounding article. I'll have to read that if someone posts it.

    Just a quick question though, how can they compare the physics systems
    if Half-Life 2 isn't out yet? And the leaked beta is not really a proper
    way to compare them.

    Someone find me the article.... NOW... *cracks whip* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I thought they both used the Havok engine for physics. I guess Crytek made their own.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    I think FarCry uses the "Cry Engine". Thats what the splash screen
    says anyway..... I think.
    I thought Half-Life 2 used its own engine (Source?) and the likes
    of PainKiller used the Havoc engine.

    Can anyone shed some light here?
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    the physics system for HL2 is a heavily modified version of Havok. I'm not sure as to what Farcry uses but its most likely either Karma, Havok, or Crytek made their own.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    After playing Max Payne I must say that it has the best physics ever... unless they are scripted deaths, in which case i've been pwned.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-SillyGoose+Jul 12 2004, 02:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SillyGoose @ Jul 12 2004, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the physics system for HL2 is a heavily modified version of Havok. I'm not sure as to what Farcry uses but its most likely either Karma, Havok, or Crytek made their own. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    FarCry is on the CryEngine - something Crytek whipped up.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    <!--QuoteBegin-DY357LX+Jul 12 2004, 08:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DY357LX @ Jul 12 2004, 08:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Interesting sounding article. I'll have to read that if someone posts it.

    Just a quick question though, how can they compare the physics systems
    if Half-Life 2 isn't out yet? And the leaked beta is not really a proper
    way to compare them.

    Someone find me the article.... NOW... *cracks whip* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I rememebr reading it somewhere... was talking about throwing pipes on a hill and on hl2 engine it rolls down, farcry doesn't

    I don't think it was a dream <_<
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-404NotFound+Jul 12 2004, 01:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Jul 12 2004, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> After playing Max Payne I must say that it has the best physics ever... unless they are scripted deaths, in which case i've been pwned. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    MP1? Thats scripted(though they were quite good- I remember on the abandoned subway station, turning into the stairs going downards, shooting the last guy for the area, and having him fly back into the wall and slump down.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    <!--QuoteBegin-Quaunaut+Jul 12 2004, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 12 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-404NotFound+Jul 12 2004, 01:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Jul 12 2004, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> After playing Max Payne I must say that it has the best physics ever... unless they are scripted deaths, in which case i've been pwned. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    MP1? Thats scripted(though they were quite good- I remember on the abandoned subway station, turning into the stairs going downards, shooting the last guy for the area, and having him fly back into the wall and slump down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, i've just been duped, then.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    MP2 on the other hand was NOT scripted, and used havok IIRC, to nice effect. Although they could have added a few more destroyable thingymajigies.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    make your own topic about MP? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited July 2004
    <!--QuoteBegin-Dragon_Mech+Jul 12 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 12 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SillyGoose+Jul 12 2004, 02:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SillyGoose @ Jul 12 2004, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the physics system for HL2 is a heavily modified version of Havok. I'm not sure as to what Farcry uses but its most likely either Karma, Havok, or Crytek made their own. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    FarCry is on the CryEngine - something Crytek whipped up. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And HL2 is on Source engine, something Valve whipped up. My understanding is that "physics" refers to only part of a game's engine, so it's entirely possible that FarCry does use Havok physics. I think I remember seeing somewhere that it did, but I don't know too much about FC, I could be wrong.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    His topic relates directly to this one..

    And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. :P
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DOOManiac+Jul 12 2004, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 12 2004, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> His topic relates directly to this one..

    And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    GG.

    iD is passing up Microsoft in world owning business.
  • baconflapsbaconflaps Join Date: 2004-02-09 Member: 26314Members
    <!--QuoteBegin-DOOManiac+Jul 12 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 12 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> His topic relates directly to this one..

    And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    UT2004 has its own physics engine called Karma, along with America's Army (since they licensed the Unreal engine).
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    If I remember correctly, Karma is actually a heavily modified Havok engine.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-baconflaps+Jul 12 2004, 06:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (baconflaps @ Jul 12 2004, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Jul 12 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 12 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> His topic relates directly to this one..

    And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    UT2004 has its own physics engine called Karma, along with America's Army (since they licensed the Unreal engine). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nope, karma is totally spereate from havok. And the ut guys didnt create karma, word is that they got a email from a couple of people requesting they put it in ut2003.

    First game ever to have ragdoll <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited July 2004
    <!--QuoteBegin-h20+Jul 12 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Jul 12 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First game ever to have ragdoll  :) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Except not... There are many others that had it first, though admittedly UT2003 was the best at the time.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Hah, so I was right. At least, according to Doomeh. Both use Havok. Case closed.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-baconflaps+Jul 12 2004, 04:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (baconflaps @ Jul 12 2004, 04:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Jul 12 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 12 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> His topic relates directly to this one..

    And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    UT2004 has its own physics engine called Karma, along with America's Army (since they licensed the Unreal engine). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually AA:DR's doesn't use the same engine. Its one devved by the US army- hence why it took so damn long.

    They wanted to give body parts different weight values, unlike UTs, which each weighs the same.
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    last I heard, the dudes who made karma went out of business, so who knows what kinda crazy physics we'll have in UT2005.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-SillyGoose+Jul 12 2004, 05:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SillyGoose @ Jul 12 2004, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> last I heard, the dudes who made karma went out of business, so who knows what kinda crazy physics we'll have in UT2005. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The same as 2k4? Just because their out doesn't mean Epic can't use a engine they already bought.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-DOOManiac+Jul 12 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 12 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> STALKER (I think) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The STALKER team made their own I believe.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    <!--QuoteBegin-Quaunaut+Jul 13 2004, 11:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 13 2004, 11:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually AA:DR's doesn't use the same engine. Its one devved by the US army- hence why it took so damn long.

    They wanted to give body parts different weight values, unlike UTs, which each weighs the same. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I believe AA originally used a previously unreleased Unreal engine called Unreal Battlefield or Unreal Warzone or something. if you go look at some old reviews of the game when it first came out they should mention something about it.


    oh and
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We are currently in the process of merging the America's Army codebase into the UT2004 engine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> from <a href='http://www.americasarmy.com/community/' target='_blank'>here.</a>
  • DaedalusDaedalus Join Date: 2003-04-02 Member: 15152Members
    <!--QuoteBegin-Kaine+Jul 13 2004, 03:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Jul 13 2004, 03:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I believe AA originally used a previously unreleased Unreal engine called Unreal Battlefield or Unreal Warzone or something. if you go look at some old reviews of the game when it first came out they should mention something about it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unreal Warfare Engine.

    I remember when I finished Max Payne 2 I immediately went and looked up the Havok physics engine because it was amazing. The short list of clients on the main Havok <a href='http://www.havok.com/clients/titles.php' target='_blank'>website</a> shows a few of the games using their engine. From memory Half-Life 2 was supposed to be the first game out to use this physics engine but after the delay, Max Payne was the first.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited July 2004
    ...which is Unreal Engine 2, the same engine behind UT2K3/4. It was just an early version of the tech to power the UT games.

    Edit: as can be seen <a href='http://www.unrealtechnology.com/flash/technology/ue2.shtml' target='_blank'>here</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-:: Daedalus ::+Jul 13 2004, 05:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (:: Daedalus :: @ Jul 13 2004, 05:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kaine+Jul 13 2004, 03:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Jul 13 2004, 03:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I believe AA originally used a previously unreleased Unreal engine called Unreal Battlefield or Unreal Warzone or something. if you go look at some old reviews of the game when it first came out they should mention something about it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unreal Warfare Engine.

    I remember when I finished Max Payne 2 I immediately went and looked up the Havok physics engine because it was amazing. The short list of clients on the main Havok <a href='http://www.havok.com/clients/titles.php' target='_blank'>website</a> shows a few of the games using their engine. From memory Half-Life 2 was supposed to be the first game out to use this physics engine but after the delay, Max Payne was the first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    C&C Renegade came out a long long time ago (what, 2 years now almost?) and it used Havok Physics...

    Havok has been around for a few years folks, its nothing brand new.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Maybe they mean Havok 2?
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    havok 2 is really new, even HL2 doesnt use it.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Venmoch+Jul 13 2004, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Jul 13 2004, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Jul 12 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 12 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> STALKER (I think) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The STALKER team made their own I believe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    STALKER, Doom 3 and Far Cry each use their own proprietary physics engine. UT2003/2004 engine games uses Karma. Max Payne 2, HL2 and even stuff like Burnout 3 use Havok.

    That said, HL2 uses a totally modified version of the original Havok, so Valve's work on it probably brings it up to the standard of Havok 2.

    Also HL2 related, latest word on the street: Valve aiming for first Release Candidate to be sent to Vivendi by July 30th.
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