Hl2
No not a post that you'd think you'd find in here....
Does anyone know where the article (or forum post) on HL2 vs Farcrys physics etc.
thanks
-Anth
*wonders how many PATHETIC people are going to post PATHETIC answers, post nicely or not at all (coz there's no need for it:)*
Does anyone know where the article (or forum post) on HL2 vs Farcrys physics etc.
thanks
-Anth
*wonders how many PATHETIC people are going to post PATHETIC answers, post nicely or not at all (coz there's no need for it:)*
Comments
Just a quick question though, how can they compare the physics systems
if Half-Life 2 isn't out yet? And the leaked beta is not really a proper
way to compare them.
Someone find me the article.... NOW... *cracks whip* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
says anyway..... I think.
I thought Half-Life 2 used its own engine (Source?) and the likes
of PainKiller used the Havoc engine.
Can anyone shed some light here?
FarCry is on the CryEngine - something Crytek whipped up.
Just a quick question though, how can they compare the physics systems
if Half-Life 2 isn't out yet? And the leaked beta is not really a proper
way to compare them.
Someone find me the article.... NOW... *cracks whip* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I rememebr reading it somewhere... was talking about throwing pipes on a hill and on hl2 engine it rolls down, farcry doesn't
I don't think it was a dream <_<
MP1? Thats scripted(though they were quite good- I remember on the abandoned subway station, turning into the stairs going downards, shooting the last guy for the area, and having him fly back into the wall and slump down.
MP1? Thats scripted(though they were quite good- I remember on the abandoned subway station, turning into the stairs going downards, shooting the last guy for the area, and having him fly back into the wall and slump down. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, i've just been duped, then.
FarCry is on the CryEngine - something Crytek whipped up. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And HL2 is on Source engine, something Valve whipped up. My understanding is that "physics" refers to only part of a game's engine, so it's entirely possible that FarCry does use Havok physics. I think I remember seeing somewhere that it did, but I don't know too much about FC, I could be wrong.
And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. :P
And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
GG.
iD is passing up Microsoft in world owning business.
And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
UT2004 has its own physics engine called Karma, along with America's Army (since they licensed the Unreal engine).
And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
UT2004 has its own physics engine called Karma, along with America's Army (since they licensed the Unreal engine). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
nope, karma is totally spereate from havok. And the ut guys didnt create karma, word is that they got a email from a couple of people requesting they put it in ut2003.
First game ever to have ragdoll <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Except not... There are many others that had it first, though admittedly UT2003 was the best at the time.
And yeah, HL2, Far Cry, STAKLER (I think), and UT2004 all base their physics on the Havok physics engine. Pretty much every game really. In fact, the only game I can think of *NOT* using Havok is DOOM 3, and that's because John Carmack choose to code his own because if he's smart enough to launch rockets into space I guess he figures he can handle stuff going down staircases. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
UT2004 has its own physics engine called Karma, along with America's Army (since they licensed the Unreal engine). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually AA:DR's doesn't use the same engine. Its one devved by the US army- hence why it took so damn long.
They wanted to give body parts different weight values, unlike UTs, which each weighs the same.
The same as 2k4? Just because their out doesn't mean Epic can't use a engine they already bought.
The STALKER team made their own I believe.
They wanted to give body parts different weight values, unlike UTs, which each weighs the same. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe AA originally used a previously unreleased Unreal engine called Unreal Battlefield or Unreal Warzone or something. if you go look at some old reviews of the game when it first came out they should mention something about it.
oh and
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We are currently in the process of merging the America's Army codebase into the UT2004 engine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> from <a href='http://www.americasarmy.com/community/' target='_blank'>here.</a>
Unreal Warfare Engine.
I remember when I finished Max Payne 2 I immediately went and looked up the Havok physics engine because it was amazing. The short list of clients on the main Havok <a href='http://www.havok.com/clients/titles.php' target='_blank'>website</a> shows a few of the games using their engine. From memory Half-Life 2 was supposed to be the first game out to use this physics engine but after the delay, Max Payne was the first.
Edit: as can be seen <a href='http://www.unrealtechnology.com/flash/technology/ue2.shtml' target='_blank'>here</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Unreal Warfare Engine.
I remember when I finished Max Payne 2 I immediately went and looked up the Havok physics engine because it was amazing. The short list of clients on the main Havok <a href='http://www.havok.com/clients/titles.php' target='_blank'>website</a> shows a few of the games using their engine. From memory Half-Life 2 was supposed to be the first game out to use this physics engine but after the delay, Max Payne was the first. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
C&C Renegade came out a long long time ago (what, 2 years now almost?) and it used Havok Physics...
Havok has been around for a few years folks, its nothing brand new.
The STALKER team made their own I believe. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
STALKER, Doom 3 and Far Cry each use their own proprietary physics engine. UT2003/2004 engine games uses Karma. Max Payne 2, HL2 and even stuff like Burnout 3 use Havok.
That said, HL2 uses a totally modified version of the original Havok, so Valve's work on it probably brings it up to the standard of Havok 2.
Also HL2 related, latest word on the street: Valve aiming for first Release Candidate to be sent to Vivendi by July 30th.