Spawning

teaporamonteaporamon Join Date: 2004-07-06 Member: 29754Members
you all probly seen my othere posts but im getting my map done pretty fast.

im right now putting the spawn spots in for the ppl to appear but i dont realy know how to set them up. can some one post a link or tell me how to do it, i am using hammer.

Comments

  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    edited July 2004
    place info_player_start entities for the ready room spawns and info_team_start entities for in game spawns.
    When you look at the properties for the info_team_start you can find a variable called "Team". Choose "Team one" to make that spawn a marine spawn and "Team two" to make it an alien spawn.
    Make sure you have at least 16 spawnpoints for marines and for aliens it should be at least 16 aswell. For a regular ns map you will need at least 16 alien spawns at all 3 hives. On a co map you obviously just need 16 since you have just one hive.
    Ready room spawnpoints should be 32.

    In addition when checking the properties of a hive, you can set a spawn distance which is set in units. This spawn distance marks a radius around the hive to determine which spawn points are used for that hive.
  • teaporamonteaporamon Join Date: 2004-07-06 Member: 29754Members
    thanks, ill try that.

    by the way i just now compiled my map to view it but i just sit there at the loading screen when i click run

    or

    i put the .bsp in the maps spot but i have a .pts file left but i dont know where to put it or if i realy need
    and when i get the .bsp in the maps folder and start the game up i cant get the map to show, is it becuse i dont have room in the box or does it get a scroller on it if i get like 40 maps in it.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2004
    Without at least one info_player_start it wont show in the list of maps, but you're fixing that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> and all you need is the bsp file to run the map
  • teaporamonteaporamon Join Date: 2004-07-06 Member: 29754Members
    thanks i realy needed that info you guys.
  • teaporamonteaporamon Join Date: 2004-07-06 Member: 29754Members
    im having problems again.
    i start in the ready room and i headtowrd the marines ( he only thing i have set so far) and i dont appear down at the marine base.

    i have:
    1.info_player_start for ppl to start at when they enter the server.
    2.info_team_start that you walk to to head towards if u want aliens/marines.
    3.info_player_start in the aliens/marines base.

    i have the team_start's set at the team thing like team 1 is marines
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    ur info_team_start's shud be in and rine and alien bases with team set, depending to rine or alien team, to 1 or 2, respectivly.

    u shud have an info_join_team brush based entity where u want to have the player walk into to choose which team in the rr again set to 1 or 2

    this is all from memory so i cant be sure thats right (the entity names), but im pretty sure it is

    u shud also check out the <a href='http://www.natural-selection.org/Mapping_Guidelines.html' target='_blank'>Mapping Guidelines</a> as it has a full list of the ns specific entities (including the ones metioned here
Sign In or Register to comment.