Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
edited July 2004
<!--QuoteBegin-confused!+Jul 18 2004, 12:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Jul 18 2004, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I need classic ns maps. i was anticipating many more of them being submitted. so if you have one that is playable i want it even if its not in final form. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hey, why don't create co_mappack and ns_mappack separately ??
Evil_bOb1Join Date: 2002-07-13Member: 938Members, Squad Five Blue
co_ratcity isn't finished yet but getting it done for the 21st is resonably possible. I'll try and get it done and send you a download link as soon as possible.
i has expected more ns_ maps to be submitted, if no more are submitted i may have to go and request them from people. and perhaps even include my own which MAY not be sucha good i dea:) so get submitting yall.
thanksRendy Eedgecrusher i did see that thanks and evil bob get working the deadline is coming
It's so cool, somebody mentioned Overmind <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ^^ Well I don't like CO that much... but this map = pwnage <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> But I really hope there will be some more NS maps.... oh... and if you can... add ns_rust <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
sorry, heres another version <a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/co_teabags.zip' target='_blank'>co_teabags</a>
changes: * redone the round corridor (again) so its a mix of the old and new style * fixed onos death hole once n for all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> * a few textures here and there
cant see anythin left to change/fix now so this really shuld be the final one
i guess if no one submits any more ns_ maps i'll start PMing folks asking for them.<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited July 2004
Achio is playable, it has all the necessary entities that a ns map needs. But not finished.
Its missing 3 corridors, the important part of the vent syste is done though. But one missing corridor is kind of vital for the gameplay since the aft engine hive is now stuck with only one exit and 2 small skulk/lerk vents.
About the RR, well lets just say its a temp one, kay? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
It's compiling at the moment, but if you want it I shall put it in the achio thread's first post "released versions"
Is it too late to add a map? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
edit: bah, kabelen posted his map. Oh well, guess I'll just post mine too. <a href='http://kabelen.freeunixhost.com/maps/co_ares_b1.zip' target='_blank'>http://kabelen.freeunixhost.com/maps/co_ares_b1.zip</a> (mirror by kabelen)
well since y'all bumped it, here is the deal: I have a solid pack together, however, I am waiting for the next beta release before I finalize the list of maps.
Contributing to this problem is the fact that the main board for my new pc was dead of arrival. This means I have no pc untill it is returned to me. However, the map pack is still in the works. Have no fear.
For those of you who Just tried to submit maps: I will NOT continue to accept co_ maps. Due to the lack of ns_ maps i will accept them. However, anything submitted now must be of the highest quality to even be considered.
Comments
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hey, why don't create co_mappack and ns_mappack separately ??
thanksRendy
Eedgecrusher i did see that thanks
and evil bob get working the deadline is coming
It's so cool, somebody mentioned Overmind <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
^^
Well I don't like CO that much... but this map = pwnage <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
But I really hope there will be some more NS maps.... oh... and if you can... add ns_rust <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
changes:
* redone the round corridor (again) so its a mix of the old and new style
* fixed onos death hole once n for all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
* a few textures here and there
cant see anythin left to change/fix now so this really shuld be the final one
oh well i have a few in mind:)
also 2hours remain:) to dead line
Its missing 3 corridors, the important part of the vent syste is done though. But one missing corridor is kind of vital for the gameplay since the aft engine hive is now stuck with only one exit and 2 small skulk/lerk vents.
About the RR, well lets just say its a temp one, kay? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
It's compiling at the moment, but if you want it I shall put it in the achio thread's first post "released versions"
I know, I bumped it.
/me puts on flame suit
edit: bah, kabelen posted his map. Oh well, guess I'll just post mine too.
<a href='http://kabelen.freeunixhost.com/maps/co_ares_b1.zip' target='_blank'>http://kabelen.freeunixhost.com/maps/co_ares_b1.zip</a> (mirror by kabelen)
co_awake_v1 - <a href='http://home.no/kabelen/maps/co_awake_v1.zip' target='_blank'>Download</a>
Map by me.
Contact: lasse_aspelund@spillmodding.no
Contributing to this problem is the fact that the main board for my new pc was dead of arrival. This means I have no pc untill it is returned to me. However, the map pack is still in the works. Have no fear.
For those of you who Just tried to submit maps: I will NOT continue to accept co_ maps. Due to the lack of ns_ maps i will accept them. However, anything submitted now must be of the highest quality to even be considered.