Numbered Marines...

DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
<div class="IPBDescription">How do you do them?</div> Ages ago i saw a topic for numbered marines that were different for each player..
(so player 1 would have 1 on his back, player 2 number 2 and so on...)
i was wondering how this was acheived, i did a search for "numbered marines" and it came up with nothing...

Comments

  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    uhh....you can have <span style='font-size:14pt;line-height:100%'>2</span> types, but they're skin based, i.e for the "black" and the "white" you can just assign differen't textures...but i think it only oges up to 2 becuase idk........lets wait til someone else gives a better explaination then i did...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    yep and that also works for HA.

    but here only 1 of about 5/6 heavies will have the 2nd skin <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    so only two skins?
    hm :/
    ok....
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Because of the code.... you can add more than 2 to the model, but only 2 will be displayed... and the 2nd skin not that much as the 1st one... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    But the thing is, it was like several skins, and every person had a different number at the same time...
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    i think you can add textures with hlmodel viewer and then save teh models...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Demiguise+Jul 14 2004, 08:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ Jul 14 2004, 08:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the thing is, it was like several skins, and every person had a different number at the same time... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    plugin maybe?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-CaptainPanaka+Jul 14 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jul 14 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep and that also works for HA.

    but here only 1 of about 5/6 heavies will have the 2nd skin <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually i believe it differes in game. when i use the SC marines they are entirely different colors, in some games the whole team is usually using skin 1, in some games the whole team is usually using skin 2, and sometimes there is an even mixture.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    this is what i would want but meh..
    if it cannot be done then it cannot be done
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    You can actually use the skin groupds for different models, for example that marine model I did which had a MALE and FEMALE model. Gotta love tranparency .dll's Only problem with it was the fps drop. Basicly its 2 marines in one model.
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