...toxic...
Moconnor
Join Date: 2002-07-26 Member: 1004Members
<div class="IPBDescription">v.1 release</div> Arg well it has taking me quite some time but I've finally got this map finished.
I would like to say I like this map but. . . i dont really . . .maybe its cus i spent so long at it.
It depends on the sorta feedback I get from people, i might update the map. <b>So if </b><b>you like the map </b>e-mail/pm/TELL ME, so I know that you like it and i'll wack out a few more versions. . . . . . . .
Anyways enurf chit chat
<a href='http://homepage.eircom.net/~powerless/Maps/co_toxic.zip' target='_blank'>::download me::</a>
and of course some pics for your viewing pleasure. . .
I would like to say I like this map but. . . i dont really . . .maybe its cus i spent so long at it.
It depends on the sorta feedback I get from people, i might update the map. <b>So if </b><b>you like the map </b>e-mail/pm/TELL ME, so I know that you like it and i'll wack out a few more versions. . . . . . . .
Anyways enurf chit chat
<a href='http://homepage.eircom.net/~powerless/Maps/co_toxic.zip' target='_blank'>::download me::</a>
and of course some pics for your viewing pleasure. . .
Comments
nice map
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please don't
same
same <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
elaborate please. . . i'm not familier with the term?
...and if you aren't, you should be slapped.
Very nice pipework. The bends are actually more or less smooth.
On the first screenie, though, I don't like how the grillwork intersects that central column. I'd put a sort of "collar" around it and leave a gap of 2 or 3 inches between the collar and the column
Realy excelent map.
ive provided a mirror for you here <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/combat/&file=co_toxic.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...le=co_toxic.zip</a>
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Seriously though, this map looks awesome. I LOVE the theme and the lighting. Great work.
The only two critics I have are, that you don't get hurt by the toxic when you're underwater in the double toxic waterfall basin, and I recall a HOM at a spot. I guess it's a leaf portal error.
But nevertheless it's a great map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I want to play it
<img src='http://andrew.bennett21.users.btopenworld.com/pab/items/toxic.jpg' border='0' alt='user posted image' />
The button for that elevator is in a very unusual place, it is actually quite hard to press the button without being crushed by the decending platform <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Also the upper third of the door, on the right hand side of the picture, closes before the other two door sections. It looks a bit strange, not sure if its intentional or not.
GJ overall though.
Cheers for mirroring the file Bry
perso:will get that elevator fixed for the next build.
[sorcerer]:em...u do get hurt just not v.much, think its like 1damage. I'll increase it for more effect and stuffs.
HOM is on that pipe yes? i see it now in VHE its a null texture i missed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Kalessin:elevator will be fixed.
been messing about with that door trying to get it closed at the right time, i'll try a bit harder for next build
Oh and if any of you wanna know how i did those pipes check out my tutorial on it <a href='http://homepage.eircom.net/~powerless/Bendy%20Pipes%20Tutorial.htm' target='_blank'>here</a>
thanks alot, will be putting my pipes back in =]