...toxic...

MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
<div class="IPBDescription">v.1 release</div> Arg well it has taking me quite some time but I've finally got this map finished.
I would like to say I like this map but. . . i dont really . . .maybe its cus i spent so long at it.

It depends on the sorta feedback I get from people, i might update the map. <b>So if </b><b>you like the map </b>e-mail/pm/TELL ME, so I know that you like it and i'll wack out a few more versions. . . . . . . .

Anyways enurf chit chat

<a href='http://homepage.eircom.net/~powerless/Maps/co_toxic.zip' target='_blank'>::download me::</a>

and of course some pics for your viewing pleasure. . .

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    there six pictures will do for now. . . altho i had 10, but that too many.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    You're toxic Im slipping underrrrr
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I love the detail gone into the walls and such. And the green glow in some of the shots does give it the right to ware the name <i>Toxic</i> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    nice map
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited July 2004
    <!--QuoteBegin-Cobra^+Jul 14 2004, 10:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Jul 14 2004, 10:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're toxic Im slipping underrrrr
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    please don't
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Just loaded it up a bit ago to walk around in. I must say that is a very odd shade of greenish/blueish. I personally don't like that shade, it just seems rather odd to me but I do recognize that you did a very good job in taking a theme and carrying it throughout your map and I wanted to complement you on that achievement.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Like KFDM mentions, I have to admire the style you've consistantly kept to. Bravo.
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    *shrug* I'd hit it.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    <!--QuoteBegin-TTV.imso.teh_fatts!+Jul 14 2004, 09:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TTV.imso.teh_fatts! @ Jul 14 2004, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *shrug* I'd hit it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    same
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-Hibame+Jul 15 2004, 02:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Jul 15 2004, 02:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TTV.imso.teh_fatts!+Jul 14 2004, 09:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TTV.imso.teh_fatts! @ Jul 14 2004, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *shrug* I'd hit it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    same <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    elaborate please. . . i'm not familier with the term?
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    As far as I know it originates from fark.com... at least thats where i first encountered it. In this case, the word "hit" has a similar meaning to the phrases "have carnal knowlegde of," "to get jiggy with," or "to get in the pants of."
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    It means the same thing as "sass", if your familiar with The Hitchhiker's Guide to the Galaxy.
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It means the same thing as "sass", if your familiar with The Hitchhiker's Guide to the Galaxy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...and if you aren't, you should be slapped.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Too lazy to load up the BSP, just commenting on screenies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Very nice pipework. The bends are actually more or less smooth.

    On the first screenie, though, I don't like how the grillwork intersects that central column. I'd put a sort of "collar" around it and leave a gap of 2 or 3 inches between the collar and the column
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Ya very nice pipework and thous waterfalls are exelent. Very nice map we gone put it in map cycle on our servers for sure. We gone test it and give you feedback.
    Realy excelent map.
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    very nice
    ive provided a mirror for you here <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/combat/&file=co_toxic.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...le=co_toxic.zip</a>
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    It seems no one has mentioned this yet, but there is an issue with the elevator in the place with brown water. You see, the problem is the buttons that activate the elevator. The button at the bottom isn't in a good place, neither I think the upper one is. Please move them so it's like in the place with the waterfalls.. so that elevator can easily be triggered. The elevators are so quick that I always squeeze under it before I manage to get away from under it.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    edited July 2004
    And to shake your booty means to wiggle one's butt. Permit me to demonstrate.

    (_)_)
    (_(_)
    (_)_)
    (_(_)

    Seriously though, this map looks awesome. I LOVE the theme and the lighting. Great work.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    really great atmosphere, I love the lighting, the choice of texture and the contiunous design. The different shades of light combined with the detail give a pretty nice look and feel.
    The only two critics I have are, that you don't get hurt by the toxic when you're underwater in the double toxic waterfall basin, and I recall a HOM at a spot. I guess it's a leaf portal error.
    But nevertheless it's a great map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    I want to play it
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    Great work, looks like it will be a good laugh. I have two gripes though:

    <img src='http://andrew.bennett21.users.btopenworld.com/pab/items/toxic.jpg' border='0' alt='user posted image' />

    The button for that elevator is in a very unusual place, it is actually quite hard to press the button without being crushed by the decending platform <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Also the upper third of the door, on the right hand side of the picture, closes before the other two door sections. It looks a bit strange, not sure if its intentional or not.

    GJ overall though.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    kinda darken the areas, its a little bit TOOOOOOOOOOOOOOOOOO bright.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited July 2004
    H|CarNagE^8th: Thanks v.much, will be looking forward to hearing how it plays.

    Cheers for mirroring the file Bry

    perso:will get that elevator fixed for the next build.


    [sorcerer]:em...u do get hurt just not v.much, think its like 1damage. I'll increase it for more effect and stuffs.
    HOM is on that pipe yes? i see it now in VHE its a null texture i missed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Kalessin:elevator will be fixed.
    been messing about with that door trying to get it closed at the right time, i'll try a bit harder for next build

    Oh and if any of you wanna know how i did those pipes check out my tutorial on it <a href='http://homepage.eircom.net/~powerless/Bendy%20Pipes%20Tutorial.htm' target='_blank'>here</a>
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i just read ur tutorial, ive been trying for ages to make pipes round corners =]

    thanks alot, will be putting my pipes back in =]
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