Using The Pointfile

Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">How the HECK do you do it?</div> Ok, I've heard that, to use the pointfile, look where it's pointing... how do you do that when it points at 30,000,000,000,000 different things? I see NO beginning, and at EVERY point there is not ONE hole... I don't know what I'm looking for!

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    If you use hammer, load it up and just follow it around in the camera mode, eventually you will see the hole, just do a double check at every point it passes through a solid. Usually you should have a general idea of where the leak is, normally the section you just added on, etc...

    Also, try the mapping help forum... I know you know where it is, you post there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    use the .lin also, I didn't know about it for a long time, and i wish i did.
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    edited July 2004
    Er... (A) wrong forum, should go in <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>Mapping Help and Troubleshooting</a>. (Steady Lt. Gravity... Steady... hahaha) (B) In order to follow it, you need to make it so that you can only see the line when there is no wall between you and the line. Hammer's 3D "camera" view is great for this, set it to "texture" or "solid" mode instead of wireframe. You can also actually do it *in* Halflife by running hl like this: "hl.exe -console -dev -particles 80000 -game ns +sv_cheats 1" loading youer map in the console ("map <mapname>") and then opening the console and typing "pointfile" and "noclip" so you can fly around. Note that his is VERY system intensive and will maybe crash your box if you arent careful, i suggest decreasing your resoloution if you try this. Also, with very nasty leaks, it sometimes helps to know the entitiy where the line starts, its name and coords are buried somewhere in your compile logs. If you still cant figure it out.. search for "leak finding pointfile hammer tutorial" or something like that, theres a million places that will explain various ways to do this.

    [Edit] just... too many typing errors! arrgh!
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    but nowhere inthe course of hte line is there a hole


    tho I think I found the problem... I had a fucn_friction for the floor (dunno WHY... meh, prolly somethign I did before XD)
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    that certainly counts as a hole. Senior mappers, correct me if im worng, but anything Func_s dont block VIS and thus you need a "regular" poly behind them, lest ye leak.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    It counts as an entity in the void, which causes the problem. You only get the leak problem because the compiler notices that there is an entity in contact with the void. 99% of the time caused by a leak, sometimes just because you didn't delete an entity and moved stuff so its out in the void.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    just for clarify it doesnt matter if u have a brush based entity in the void, as long as its not a barrier between the void and the playable area
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    edited July 2004
    well, i found out that simply opening the pts file with notpad (or wordpad) and get to the last point (the are separated witx funny boxes that represent returns) works pretty good. First coordinate is x, 2nd y 3rd z. Then you can easily find the spot where the line ends...
    If you found it, you can use the good old brush method to find the leak...
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