Question About Nspsedit

VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
<div class="IPBDescription">a fix for the sprites not appearing?</div> First of all, I know 2.0 is (somewhat) obsolete, and that there's a 3.0 in the beta stages. However, I would prefer to avoid 3.0, because it's too complex compared to 2.0.

In 2.0, the process was simple; input/import the parameters, 'create particle system', and you see the particles in action.

How about in 3.0? What if I don't have an .RMF file on-hand? Is there a way to make it work like 2.0, or better yet, <b>a way to make 2.0 work properly?</b>

Comments

  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    2.0 aint obsolete... matter of fact every single NS player I know IRL plays 2.0. anyway, I can't help ya with teh NSPSEdit, as I am a swarthy QuArK user and it is uncompatible. A pity.
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    I believe he's referring to NSPSEdit when he mentions 2.0/3.0. 2.0 is not just obsolete - it was written without access to the NS particle code, so much of it is not-quite-right (particle aging), poorly named (Box2), and just plain wrong (Base colour). There's no way to make 2.0 work properly without re-writing it completely. The easiest way to do what you want is to make an RMF containing only an env_particles_custom entity (with maybe a brush or two for reference), and always use that for PS editing.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Oh, I forgot to mention that the sprites weren't showing up in 2.0.

    I got down to making a simple .RMF for testing in 3.0, but the sprites still don't show up. The system is active, and is reportedly generating particles (hundreds of them), but I don't actually see any. Perhaps related to the issue that some (most?) people had when 2.0 was released. Has there been a solution to this?
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    No solution, I'm afraid. I've been unable to duplicate the problem, and other things have been taking up my time so there's been very little progress on NSPSEdit.
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