Siege Map Timers
Jez
Join Date: 2004-07-15 Member: 29923Members
I already tried a search to find a fix, but i couldnt find one. Im making a siege map, and i find using trigger_auto works fine for the first round but then after that it fails to start off again, meaning my map would only be good for one round. Does anyone know what the best trigger is for this sort of thing? thanks
Jez
Jez
Comments
The best way (in my opinion) to get something triggered once every round start is the following:
make a small func_door (like 16x16x16 units) somewhere covered with the null texture so noone get's there (e.g. in a box above the level), give it a name and as "delay before close" set the value -1. in the field "Target" you enter the name of what should be targeted. in your case probably the siege door. you can also specify the "delay before fire" if you don't want the door to trigger the target immediately.
okay, now you have the door which doesn't close and which acts as a relay.
As a second you now have to make a trigger_multiple brush which coveres all marine spawns. that trigger_multiple get's the Name of the invisible door as a Target.
When a marine player enters the level now, the will be inside the trigger_multiple, which causes the invisible door to be triggered. and the door triggers whatever you want it to trigger. but since the door is set to stay open, it will just trigger it's target once. And at the beginning of the next round that invisible door automatically resets so it can be triggered again.