Starcraft Map
Ratonetwothreetwoone
Join Date: 2004-03-23 Member: 27504Members
<div class="IPBDescription">bein dumb</div> ehem hem, hello. i dunno if any of you have any knowledge of starcraft maps but i cant figure this crap out so if any of you can help me it would be appreciated...
im making a sc map, and i want it to be a "use map settings" map... it has 2 terran (humans) on the bottom of the map and 6 zerg (computers) on the top, my problem is i cant get the zerg to function normally, like they would in any other human vs computer game....
ive tried tons of scripts, and the most i can get them to do is mine with one drone (while the other 3 sit there occasionally setting up more hatcherys... ive sat watching them for a long time and thats all they do, i just want them to build and stuff like normal... whats the deal?!
edit: clearifiying... or however you spell it
im making a sc map, and i want it to be a "use map settings" map... it has 2 terran (humans) on the bottom of the map and 6 zerg (computers) on the top, my problem is i cant get the zerg to function normally, like they would in any other human vs computer game....
ive tried tons of scripts, and the most i can get them to do is mine with one drone (while the other 3 sit there occasionally setting up more hatcherys... ive sat watching them for a long time and thats all they do, i just want them to build and stuff like normal... whats the deal?!
edit: clearifiying... or however you spell it
Comments
in that there are scripts for ai.
here is an attached map i made a while back, if you open it in the normal editor it will mess it all up, but you can play it and open it in the x-tra editor and look at it. it has 2 ai in it and 2 human places.
edit: pic of the trigger
Edit: While I'm not too sure about any Custom AI scripts, I can tell you the Expansion Insane AI script does not need a preserve trigger. None of the basic AI scripts do. It might be that but I doubt it. It could also be that your trying to run too many AI scripts at the same location and it has no idea what to do.
EDIT: Whoops, didn't see the picture. :/
Just create a "Always" trigger and put that in. No trigger preserve. And of course, only one AI script.
EDIT: Whoops, didn't see the picture. :/
Just create a "Always" trigger and put that in. No trigger preserve. And of course, only one AI script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe the man is correct.
I think I see what you're up to , create an "endurance" map right ? Where human players have to crush computer foes one by one , taking the unextracted ressources to rebuild their armies and survive ?
By the way : do mess around with the editor , the possibilities are endless (more so with the Platinium Aspect hack , which lets you place buildings anywhere and add up to 255 upgrade levels)
Edit: Can we get an update of just what scripts your running at the location now?
the problem is, the start locations... dont work... i had to put hatcherys and 4 drones for them...
the other problem is they dont mine, they send all 4 drones they start with to mine, then over time they use them up to build hatcherys and a spawning pool, then they just go crazy with lings and overlords... they just... stop mining... its getting very annoying
Edit: Can we get an update of just what scripts your running at the location now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not in games with 'use map settings'.
And that's odd... Maybe you should upload the map so I can take a look at it...
those ghosts and bunker dont stay there either : /
EDIT: Forgot to mention that you'll have to place the Terran HQs for all the players, if you are going to use the 'use map settings' thing.
And just spotted. You have the 'user selectable' in there. Can't do that with 'use map settings'. You'll have to pre-define the players' races and place starting buildings for them.
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What I did in this map was create an AI trigger for <i>every</i> AI player, not one for all of them in a 'force'. That should solve your problems. And as for other problems, read above. I'm going to sleep, so.. Good luck. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
ill check out what you did with it, thanks
it didnt change anything... they still dont build drones, or geysers...
"zerg force" = "payers 3, 4, 5, 6, 7, and 8"
far left + far right hatcher: build 2 overlords, and some drones, eventually make a spawning pool but still make some drones....
all the middle hatcherys: 2 overlords and a spawning pool... after the middle ones build the spawning pool all they build is lings, hatcherys, and creep colonies... they end up using their 4 starting drones and thats the end of them... whats up with THAT?
as far as i remember i didnt set locations for the ai, i just told it to run the script at everywhere. i set locations for specific events like i remember at the small toss base it gets overrun with zerg a few seconds into the game, then zerg come and build there.
Gah ! Someone gives me a link to download starcraft and I'll help Rat <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->