An Impassioned Plea

AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
<div class="IPBDescription">to pub 'rines on killing high life forms</div> When playing on public servers, how often do you find yourself barricaded into an area (maybe there are turrets, maybe a phase gate, maybe it is your starting spawn), and in early-mid game, you get a fade or two harassing you, or in late game, you add an onos or two onto there (yes, the game may be essentially over by that time anyway, but that isn't the point of this topic). They run in, kill one or two people, get shot a bit, and run out, rinse, repeat. Now its time for everyone to do what they can to stop this.

A res **** hoarding for fade or onos hurts their team a lot if you kill them early, and even a major harassment offensive against your location can at least be weakened by taking out one of the higher life forms. So, here are the do's and don'ts, so you can actually help your team and pistol whip that onos.

The most important thing i find is to have one or two marines hiding next to the door. The fade/onos assumes that they can escape after taking the damage of some lmg clips, and that they will be able to have time to regen before being hit again. Dont allow them that.

So, have one or two marines hide behind the door, <i>do not push forward out into the hallway, you will die or be eaten</i>. Bring the fade/onos to you. Have the rest of the people standing inside the room/secured area (which on pubs most people will be doing anyway). Wait for the fade/onos (or both if there is more than one) to run completely into the room where they are open to fire on all sides. The person (people) in front of the door now step into the doorway and commence firing at the fade/onos. (have someone at any other doorways too, if the room makes it necessary). When they get low on life they will attempt to run out... do not stop shooting. Marines in the door, it is your job to block the fade/onos, who, now at low health, will have escape as their highest priority (rather than attacking). You may get killed, but you have a very good chance of holding the fade/onos there long enough to get killed.

Secondly, tactic two, whenever you see a fade/onos that seems overly concerned with getting out of the area, chase it down and empty all your clips into it, chances are it is really hurt (ive gotten dozens of pistol onos kills this way).

This method should make it much easier to do away with higher lifeforms, even without strong or upgraded weaponry.

(i'm not saying its flawless, but its a lot better than the current pub strategy which involves shooting it every time it comes in until it goes away, then comes back a minute later)

<b>So, the plea is:
Block the exits to trap enemies in the room
If they are blocked, shoot them for heaven's sake
If they escape after being hurt a lot, chase them down and finish them off while you can</b>

Thank you

Comments

  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    edited July 2004
    What if they have scent of fear? *Kind of hard to surprise fades/onos when they know how many people are in the room.
  • AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
    <!--QuoteBegin-MamboKing+Jul 15 2004, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Jul 15 2004, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What if they have scent of fear? *Kind of hard to surprise fades/onos when they know how many people are in the room. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then dont camp/hide, just run over to the door and block it once they are inside. The point isn't to have two more people shooting, but to block them for that crucial second they are trying to escape. SoF wont help them with that
  • DiscipleDisciple Join Date: 2003-10-28 Member: 22084Members, Constellation
    That's new... not. btw, dont follow onos with 2 hives, unless you are more than 2 lmgers. he'll stomp you like hell, you know.
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    Just remember kids....

    midgets arent children
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    SOF for Onos is reasonable, but for fades? Hah.

    It works. But it requires teamwork and teammates with IQ higher than room temperature.
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    Sollution for Fade: Couple Shotguns

    Sollution for Onos: Couple HMGs

    Add a dash of Aim, Problem solved.
  • AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
    I play in pubs often, and what i see is that first blinking fade moving in and out of the room, eventually the marines just stop firing at it, so if some hero actually manages to empty a few clips into it or trap it, he gets brought down and nobody is aware enough to put in those last few shots to finish it off.

    They can be killed!
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Blocking works. Do it. It's not like you're going to kill the fade/onos any other way.

    Impy: About how many of those ~700 posts of yours have been absolutely worthless, like the one in this topic, and why are you here on these forums? Don't have a spare $9.95 laying around?
  • GunFodderGunFodder Join Date: 2004-02-15 Member: 26572Members
    edited July 2004
    If they have SOF then they probably have 3 hives and you're screwed anyway. If they have SOF with only 1 or 2 hives then they don't have regen, cara, cele, or adren and all of the SOF in the world can't save them.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I tried to explain this to a team of marines and got called a noob griefer for my efforts.

    Its rather unfortunate that the most effective strats cannot be grasped by the simplest of people.



    What makes it all the more worrying is that they'd subconsciously employed the strat several times, but when it was pointed out to them, they couldn't understand. GG.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    lol... they arent noobs they just have trouble grasping the concept of strategy... that or they have a greivous learning disability... ignorance and arrogance..
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Yeah blocking really rules for killing onos....and faaaades but!

    I know exactly what to do in that situation, nope I won't tell! (Half ppl already know how <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)

    But sof does cancel to about 90 percent every chance of being blocked, if you play smart.

    Intelligence of enemy terrain is a BIG plus, sof does that better than motion!
  • silveracesilverace Join Date: 2003-03-12 Member: 14444Members
    I've always run on the assumption that SOF only senses injured 'rines... I must be wrong.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin-silverace99+Jul 21 2004, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (silverace99 @ Jul 21 2004, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've always run on the assumption that SOF only senses injured 'rines... I must be wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That was back in 1.04. Now, ALL marines are scared <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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